New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.850_Icons.2C_Targeting.2C_And_ODSS Wow, I feel like I've been down a really deep hole for a few days. I've been deliberately ignoring almost all emails, though you could catch me on the watch_chris_art discord section all through this time. It's been icon-finalization time for the new DLC that's coming up, and that was a hefty bit of work. It surprises me just how many icons there are for the new DLC -- way more than for the first game, and in general increasing the total count for the game by 50%. That includes the first DLC, the base game, and a variety of icons that I put in there that are unused but are present for mods to make use of. Anyhow, now that that insanely tedious but important task is done, I can come up for air, fix the handful of MP errors that I'm aware of, and then mostly get back to working on art (but it's the more satisfying type of art, at least to me). I won't have a need to lock myself in isolation for two days to do the other art, which is nice. And these were long freaking days, 12 and 14 hours or so, I think it was. All told it was vaguely around 170 icons, depending on how you count them. I also updated some icons in the base game that you'll probably appreciate having an improved look. Oh, and some Scourge stuff for DLC1 got major facelifts. Other stuff also happened! Lots of DLC2 stuff, but that doesn't go in these release notes. SirLimbo made some fixes and improvements to various shot-hitting logic to make the math more accurate in all cases. Badger added a new tip of the day. ArnaudB extended the ODSS to three hacks instead of two. Waves against marauders won't be so high anymore. AI attacks against Civvies will be lower. AMU got some notable updates. More soon. Enjoy!
[ 2021-05-05 03:00:32 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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