AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
2.899 Almost Press BuildNew build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.899_Almost_Press_Build
We're a day out from sending press copies of Zenith Onslaught out, so that's very exciting. You can see some of the very first graphics related to DLC2 in this update, even in the base game, since the Zenith Trader got a facelift to match the new Zenith theming. Other base game Zenith units will be getting that sort of treatment in the coming weeks, though not all of them before ZO actually launches.
This version also relaxes some of the restrictions on how many helpful buildings can seed around the galaxy. Basically, you can make it easier by having more things to capture. We're going to be working on some post-DLC2 content that involves Game Modes that are more restrictive versus more freeform, and for the default mode that we have right now (which will be called Humanity Ascendant), we may as well lean into being more permissive and freeform. The more hardcore modes will not allow such luxuries, but that's the nature of having two modes: two different audiences. We don't want folks to feel like we only cater to the really expert players.
There's a bunch of little UI updates in QoL features in this build, most of them kind of random but definitely very handy. Badger did a lot of those. For modders, you might be interested to know that the Test Chamber now works again, and has a number of helpful utility methods with it. That makes it way easier to test out new units for the main game or DLC or a mod, if you're designing them visually in particualr.
Couple of bugfixes in here, but not much. I'm aware of some other outstanding multiplayer issues that I need to resolve in the morning, and a couple of things that could be more clear, and apparently the tutorial can still kill you if you take your time reading. So those things are for the morning for me. If you see anything else, please let us know.
Enjoy!
[ 2021-05-06 01:52:03 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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