





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.902_Rather_Refined_Ghosts (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) Lots of new things in here! Multiplayer has gone through the wringer, and a metric ton of fixes are in place for it. I believe I also got "the big one" that was causing all the ghosts in the first place, and the subsequent "all my stuff exploded and then reappeared" bug. This version also completely recodes how "ship to ship lines" (beam weapons, repair beams, chain lightning, lasers, etc) work. They are more efficient, and look better, and there was a minor memory leak with them that is now gone. My testing so far has no strangeness with them, but I'm deeply uncomfortable with how much code I had to change for these (during a press build of all things), so if you see oddities please do report them. There's a lot more help in here for new players in the form of tips-style journal entries, and even more coming on Monday and Tuesday. Huge thanks to Vincent for lots of outsider feedback that helped us rush forward with this. The Dark Zenith and the Svikari factions in DLC2 also got a major rebalance for the low difficulty levels (mostly under 5). The mid and high difficulties were great, but they were super overpowered when low. The ZA got some tweaks as well, but it was less extreme. Some other balance tweaks for the base game make turret counts better and keep carrier guardians out of waves against you. Exos also now should act more like exos and less like waves. Whew, that was a much larger set of changes than expected, but we're really grateful to all the testers and volunteers who are helping make it possible to parse all this new information and do something about it. More soon. Enjoy!
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