AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1079 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
2.902 Rather Refined GhostsNew build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.902_Rather_Refined_Ghosts
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
Lots of new things in here! Multiplayer has gone through the wringer, and a metric ton of fixes are in place for it. I believe I also got "the big one" that was causing all the ghosts in the first place, and the subsequent "all my stuff exploded and then reappeared" bug.
This version also completely recodes how "ship to ship lines" (beam weapons, repair beams, chain lightning, lasers, etc) work. They are more efficient, and look better, and there was a minor memory leak with them that is now gone. My testing so far has no strangeness with them, but I'm deeply uncomfortable with how much code I had to change for these (during a press build of all things), so if you see oddities please do report them.
There's a lot more help in here for new players in the form of tips-style journal entries, and even more coming on Monday and Tuesday. Huge thanks to Vincent for lots of outsider feedback that helped us rush forward with this.
The Dark Zenith and the Svikari factions in DLC2 also got a major rebalance for the low difficulty levels (mostly under 5). The mid and high difficulties were great, but they were super overpowered when low. The ZA got some tweaks as well, but it was less extreme.
Some other balance tweaks for the base game make turret counts better and keep carrier guardians out of waves against you. Exos also now should act more like exos and less like waves.
Whew, that was a much larger set of changes than expected, but we're really grateful to all the testers and volunteers who are helping make it possible to parse all this new information and do something about it. More soon.
Enjoy!
[ 2021-05-09 01:52:47 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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