AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
2.903 Journals For Miles (Plus Tutorial Video By Devs!)New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.903_Journals_For_Miles
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
This has a lot of a refinement of a lot of things. Lots of bugfixes, particularly for multiplayer, based on tester feedback. Thank you everyone who is running through those! It seems like there is a certain category of bug that is just way more common on AMD machines right now, since AMD is apparently ahead of intel in doing really fast multithreaded context swtiching. I'm experimenting with some new ways to reduce the error count without us having to be reactive to what people find (yay being proactive instead).
There are a number of new journal entries in this release which are meant to be a help for new or returning players, or even to highlight features you might not know about in general. There's going to be more of those coming over the next week, largely thanks to the feedback of folks, some of them press, who had questions we had not encountered before.
DLC2 has a lot more balance changes, to the DZ, ZA, and Spire Hammer in particular. These are extremely welcome, but I feel like not getting into the details because... spoilers. The release notes are unredacted, so read those sections at your own risk.
I also took some time out today to make a new video, which turned out to be much longer than intended. The first 17 minutes or so are really packed with information that a new player would want, and that even an experienced player might have missed. Do you direct upgrade your fleets? Do you use the blue and green strength icons in the tech tab? How quickly do you hit 200 strength? Etc.
But I was having fun and got sucked in, and so wound up making a hour+ video that shows the entire early game: https://youtu.be/5N1XgZ9Donc
Hope it helps!
[ 2021-05-11 01:48:41 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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