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New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.904_Dragon_Hotifx (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) This one is mostly a hotfix for a mistake in the prior version that caused errors for anyone with both DLC1 and DLC2 installed and running. It also includes some balance tweaks that just happened to also be done around the same time and would have been in the next patch. Fun fact, since we're chatting: did you know we're actually going to split the third DLC into two parts as well? We already had to do that with DLC2 (coming out on May 18th), but now it's happening again. Essentially lots of folks (well, okay, mainly Badger for this one specific problem) stuffing in so many things that it makes sense to split. In the case of DLC3, what that means is that we'll be pulling forward the "roguelike options" stuff and the vassals into a sooner release, paired with some other unannounced stuff, and that will be both sooner and at a lower price point. Then the (now fourth) DLC called Neinzul Abyss will be focused around the Neinzul and Obscura factions, and Champion and Necromancer player modes. There's a bunch of other stuff also slated for the intermediate DLC3, and if DLC2 is an example then we will also have a large amount of random other additions that are awesome (example: cruisers, minefields, and a bunch of new golems, none of which were in the specs even for the post-split DLC2. This was instead a case of Zeus, ArnaudB, and CRCGamer being the ones who added a ton of stuff -- with input from Democraft as well). I really like working in this sort of loose collective like this, because it is really turning out some quality content drops that are stupidly large. I also have sizeable free base game updates planned for the next few months, from me. Enjoy!
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