New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.904_Dragon_Hotifx (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) This one is mostly a hotfix for a mistake in the prior version that caused errors for anyone with both DLC1 and DLC2 installed and running. It also includes some balance tweaks that just happened to also be done around the same time and would have been in the next patch. Fun fact, since we're chatting: did you know we're actually going to split the third DLC into two parts as well? We already had to do that with DLC2 (coming out on May 18th), but now it's happening again. Essentially lots of folks (well, okay, mainly Badger for this one specific problem) stuffing in so many things that it makes sense to split. In the case of DLC3, what that means is that we'll be pulling forward the "roguelike options" stuff and the vassals into a sooner release, paired with some other unannounced stuff, and that will be both sooner and at a lower price point. Then the (now fourth) DLC called Neinzul Abyss will be focused around the Neinzul and Obscura factions, and Champion and Necromancer player modes. There's a bunch of other stuff also slated for the intermediate DLC3, and if DLC2 is an example then we will also have a large amount of random other additions that are awesome (example: cruisers, minefields, and a bunch of new golems, none of which were in the specs even for the post-split DLC2. This was instead a case of Zeus, ArnaudB, and CRCGamer being the ones who added a ton of stuff -- with input from Democraft as well). I really like working in this sort of loose collective like this, because it is really turning out some quality content drops that are stupidly large. I also have sizeable free base game updates planned for the next few months, from me. Enjoy!
[ 2021-05-11 14:57:39 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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