AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1079 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
2.906 Journaling AlongNew build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.906_Journaling_Along
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
Wow there's a lot in here! And I am super duper tired, so I'm not sure I can do it justice. DLC2 continues to get massive updates based on feedback. And there's a ton of journal updates thanks to donblas and Tzarro for people who are running into new situations that might be challenging for them.
In DLC2, multiple Zenith Architrave factions will only get into civil war with one another if you enable that option. Those wars can be... uh... challenging to work around for a new player. So having that optional is definitely nice.
There are a variety of bugfixes, and I've also been working on some major new visual components for the game as well as specific new stuff for DLC2. Expect to see new warp gates and so forth (visually) tomorrow. You can also check out the non-animated version on the watch_chris_art subsection of our discord channel, although it also has a lot of DLC2 spoilers.
Also a number of mod updates in here.
No multiplayer updates yet. There are a couple of known issues that are serious and which make playing MP an exercise in frustration for the client right now. I'm having to juggle multiple things, so will hopefully have that resolved over the weekend or on Monday by the latest. Balancing that around the needs of the trailer work and related things is really tough.
Multiplayer is going to continue to see weekly updates, and continue to make rapid improvements (this past week or two has been a backslide in stability as I chased the ghosts problem), but it looks unlikely to be ready to call final on the 18th. We're going to stick with accurate names. Right now it's beta, and rapidly getting better. We'll call it done when it is.
[ 2021-05-14 02:24:22 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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