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New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.909_The_Hunt_Intensifies (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) Okay, another "wow a lot of stuff" build for you. First up, the hunter (and some other factions that use fireteams) have gotten way smarter thanks to Badger (after commentary by Strategic Sage). Also they happened to get way more efficient on the background threads when he did that work, too, so double bonus. There's a whole new graphical subsystem in place that I've added, which allows for particle effects and all sorts of crazy things, and I'm already putting that to use in the base game as well as DLC2. You'll notice that AI Warp Gates and similar now look way cooler. Lots of bugs were fixed, and in terms of multiplayer I did a huge "code hardening" pass to preemptively deal with a lot of potential issues there. This doesn't deal with the "client explodes every 8 seconds" bug, but I plan to hit that before the end of Monday. This other set of fixes took about 6 hours today and was also pretty important. DLC2 got various new features, like the ability to steer crashing nomads into targets of your choice. Lots of balance and updated quickstarts, too. Another new cruiser that you can hack for, this time from alien sources rather than human. Also the AMU mod (and thus Kaizer's Marauders) now has its serialization fixed, so no more broken savegames involving that mod. Thanks to NR SirLimbo for being on top of that. Enjoy!
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