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🌈 $5 Tier: [Benedikt][David Martínez Martí]
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.004_Post_Processing_Options (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) This one has been a surprising amount of work, and unlike the last three post-DLC releases, it's not just focused on refinement (though there is some of that, too, in here). This one provides a TON of new options for ways to adjust the post-processing pipeline for the visuals of the game, ranging from bloom to sharpening effects to antialiasing. There are some new effects in here to make things look nicer in general, but there's also the ability to turn off a lot of things in case they are unwanted, a performance drain, or are causing you problems -- right now there is a problem with OSX computers with Radeon cards with some post processing effect, but I'm not sure which one. So I went overboard and just made everything super configurable. Nice bonus for everyone while chasing that one issue. As a side effect of this, I discovered a visual disturbance in some of our nebula backgrounds... so I went ahead and updated and tuned 84 of those nebula backgrounds to look a lot more striking visually. I also corrected a color grading issue that was setting the white balance in an unpleasant way and making the game look worse than my prep environment where I actually finalize models in-engine. I had been wondering about that. Even with side by side screenshots it is not SUPER noticeable... but it is to me. You'll just generally notice that things look a lot more lush and vibrant. If things are TOO vibrant for your taste, just turn down the saturation in your Display settings window to get a grittier feel. Check out #watch_chris_art to see screenshots. More to come soon, and lots of typos were also slain in this build. And other bugs. Enjoy!
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