AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1087 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
3.104 Option For A Distributed EconomyNew build! Mega large one, too: https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.104_Option_For_A_Distributed_Economy
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
There's too much to fully summarize, so please do check the notes.
For all modes, hull techs have had some cost revisions to make the ship ones more viable (and the turret one less OP).
Idling transports now don't stack their bonuses, but only use the top one at any given planet. This mainly affects advanced players, but at any rate, spread those out now more.
When the AI has more than 1 strength on your planet, or a wave incoming, you can no longer switch your command station type (it's "pinned"). This prevents some exploits and baiting that advanced players were using, but shouldn't affect the average player at all.
Lots of new balance work and additions are in place for Challenger+ modes in general, and those options can be turned on in Humanity Ascendant, as well, if you want.
Forced on starting in Expert mode, but optional in lower modes, is a new Distributed Economy Mode. This is something we've wanted for a long time, but it's a bit more advanced. Essentially, it completely re-balances how metal and energy is granted from Asteroid Mining Reactors (Metal Harvesters) versus just the command station type itself. There's spreadsheets and everything for you to see the details, but the bottom line is it gives the AI more chances to be smart tactically, gives you more weak spots, and makes the number of asteroids per planet suddenly matter a lot more. You'll want to put econ stations on high-asteroid planets. The way that asteroids are seeded is also improved.
Plus two new mods by Zweihand! And many mod updates and general bugfixes and other tweaks.
The meat of Expert is still to come.
Enjoy!
[ 2021-06-12 01:24:52 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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