AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
3.300 MapsplosionNew build, and tons of new map options! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.300_Mapsplosion
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
I had been planning on working on more bugfixes today, but honestly I was feeling pretty fatigued and unmotivated and so I decided to work on something else as a bit of a diversion. I'll be back on bugfixes and game mode stuff soon, but I hope you enjoy the fruits of this diversion.
This is essentially a Summer Of A Lot Of Free Stuff, which I think is good because we're planning on releasing three paid DLCs in 2021, so I feel a lot better about that with also loading you down with lots of new free base game stuff. Your financial support is greatly appreciated (and needed), but I don't want you to feel strongarmed into it.
So what's up this time? Last time it was variable-sized gravity wells. And campaign types are still evolving. And interplanetary weapons are coming sometime in the next month or so.
This time around it's map types. Not new map types, at least not right now in the base game. But the curious thing about AI War 2 is that it has a TON of map "types" available in sub-options for each larger type. AI War Classic had 4 different Maze map types, for instance, versus AI War 2 has the same thing with one main type and four sub-options. None of that is new.
What is new is that there are dozens of new options for a variety of map types in the base game in particular, and a lot of these really radically change the maps to the point they are almost unrecognizable. Both X and Honeycomb have some particularly interesting new variants. There are many QoL improvements in relation to choosing map settings, too.
More to come soon. Apologies for taking a break from bugs.
Enjoy!
[ 2021-06-19 03:53:42 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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