AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
3.305 Fruits Of A Snipe HuntNew build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.305_Fruits_Of_A_Snipe_Hunt
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
A snipe hunt is a foolish errand (and apparently is also an actual bird, as well as an interesting etymological root for sniper, but none of those bits are relevant). Yesterday and the day before I had very long days, but seemed to accomplish next to nothing. I was trying to recode how the game loads and parses its xml files, to make them more efficient and get around a rare bug I had stumbled onto three days ago and then turned (accidentally) into a super common bug.
This morning I wound up just having to check in all that work, in case I need some of the results in the future, and then just revert it all and start over. During my 12+ hour snipe hunt, I discovered the general parameters for what makes the game load a bit faster, and what does not. So I came back and used much simpler principles to get some of those speed gains, and correct the loading bug in general, and that's that. Sorry it took so long, that was super frustrating.
Various other small bugfixes and performance improvements also resulted from that diversion, so those are now in this build also.
SirLimbo was also really busy during this time period, and he fixed the coilbeam math as well as unifying beam weapon math in general. He also continued to make improvements to the tooltips, and got the new icons in there for various status effects. Unfortunately the full-color versions that I did last week looked terrible when small, so those also had to get completely redone in single-color fashion. Those look much better, but I'll probably refine them some in the future.
Several other bugs were fixed, Zeus made a number of balance tweaks to some very high-end ships, and some other experimental changes went in for purposes of testing for later.
More to come soon.
Enjoy!
[ 2021-06-26 22:25:36 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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