New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.306_Tweaks (Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.) These are just a few tweaks, including some new visuals for the base game and ZO, a bugfix in the AMU mod, etc. The spire hammer AI type also got some new units in ZO, which is nice. There's more in the works, but I've spent most of the last couple of days (and a lot of the weekend) working on getting my physical and digital workspace working better. My desk for the last year and a half has been all kinds of lacking in ergonomics, and I've been feeling it quite a bit. But I hadn't put it together until it was pointed out to me a couple of weeks back. Ergonomics matter! So much easier to get more done when it isn't uncomfortable or outright painful. So depending on what your own desk situation is, I hope you don't have a blind spot like I did. Anyhow, I've also been on a continual quest for a few years to try and get the build processes to happen faster, and make it easier for me to make art updates in particular by having them not take so long. A full build of the art packages for the game would typically take 90 minutes, and I haven't been able to get much improvement on that despite how Unity has been improving their own systems. I finally am upgrading computers (in the near future), but my current machine is kind of falling apart (keyboard keys don't always work correctly, getting inexplicably slow in other areas, etc), so I figured I'd see what I could improve in the shorter term while I wait for the new one. And... uh... well, my wife describes it as something that you might see on The Office, and I think that's apt. Heh. Five years ago I had put together my current machine, and it included one really fast NVME SSD for the OS, a second SSD that is less fast in 3.5" form factor, and , and a 7200 RPM SSD in 3." form factor. So naturally I had my OS and some programs on the NVME drive, and then all my working stuff on the second SSD... Except I didn't. I've been running, all this time, with all my main work stuff on the HDD. No wonder things were so slow! It took 18 hours just to transfer 375 GB off that to the actual SSD; it was getting like 6MB/sec. Today, after that was completed, I can now actually upload things faster, compile a bit faster and build those 90 minute art packages in... 12 minutes. Good grief! So this should make me a lot more efficient, with less waiting around. And once I have my new computer in a month or so, it should get even faster than that. I'm definitely excited, since it really reduces the barrier from me updating certain parts of the game. More to come soon. Enjoy!
[ 2021-06-29 23:39:23 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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