





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.309_Hangar_Staff
(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)
Wow, it's been over a week since the last release! I've really been pretty absorbed with some of the art updates, including all of the wormholes, and the title menu for the game (as shown below). I'm really pleased with how much more detailed it turned out, AND how much more efficient. The overall visual quality of the hangar scene in the main menu is much much higher, but it also probably runs much faster on every spectrum of machine.
We also finally have some human characters hanging around in the dock -- having a chat, waiting impatiently for doors that never open, and taking a break by themselves, respectively. This helps give a sense of what the scale of the doors and ships and objects are. And, per discussions on discord and unlike the Death Star, we did build in a safety railing.
Meanwhile, Badger made some notable improvements to hacking estimates. A lot of hacks didn't really give an indication of the strength of the response you are likely to see, but now do. He also improved the battle notification trigger code, making it easier to notice where battles that actually require your attention are located.
A couple of minor tweaks and fixes, and lots of updates to many mods by several authors.
More to come soon.
Enjoy!
[ 6081 ]
[ 1507 ]
[ 1999 ]