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New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.502_Input_Salve Still in the beta branch for right now. This one fixes a ton of bugs, including almost all the ones that I mentioned in the last release (not the mis-centering in the galaxy map, which is a minor cosmetic thing really). 1. It also has come to my attention that the game hangs sometimes on start for some people, across OSes, on the latest betas. A lot of investigation went into that today (you can see it on discord if you want in chris-talks-code-gameplay), and the end result is that unity is definitely having a bug where sometimes it will just take its ball and go home during loading from asset bundles. It's some sort of cross-threading thing, and I've done a bunch to mitigate that, but there's still some other things I can do. I haven't seen any mention of this on unity's issue tracker in recent builds, so this is either a regression on their part or it is resources.load() conflicting with asset bundle loading. Either way, I'd rather not wait for them to fix it, and reproducing it is spotty at best. Anyhow, so that's improved, but may not be gone entirely. 2. Input handling, on the other hand, is VASTLY improved compared to the last half month. I made a number of changes in July that were attempting to help with some unusual control schemes that one user wanted to do, and it wound up fouling up things for everyone. Today I've revised that code further and it now works better than ever (knock on wood, so far as I can tell), although the one use case that individual wanted isn't possible anymore. But the code is a lot more brief and clear and functional than it was prior to the foulup, so that's nice. And our new double-click handling improvements are still all here. 3. Fixed an exception popup in the last build if you didn't have DLC3 installed, and that was preventing random factions from working. Those now work! 4. Tooltips now work flawlessly again, versus being strange like they have been for the last half month or so in the beta branches. 5. Some more metal and energy consumption fixes, this time provided by NR SirLimbo. 6. Mod updates by SirLimbo, and also cml added support for random factions to his mod. 7. Plus just more random exception fixes relating to recent changes on the beta branch. More to come soon. Enjoy!
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