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Beta 3.502 Input Salve

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.502_Input_Salve Still in the beta branch for right now. This one fixes a ton of bugs, including almost all the ones that I mentioned in the last release (not the mis-centering in the galaxy map, which is a minor cosmetic thing really). 1. It also has come to my attention that the game hangs sometimes on start for some people, across OSes, on the latest betas. A lot of investigation went into that today (you can see it on discord if you want in chris-talks-code-gameplay), and the end result is that unity is definitely having a bug where sometimes it will just take its ball and go home during loading from asset bundles. It's some sort of cross-threading thing, and I've done a bunch to mitigate that, but there's still some other things I can do. I haven't seen any mention of this on unity's issue tracker in recent builds, so this is either a regression on their part or it is resources.load() conflicting with asset bundle loading. Either way, I'd rather not wait for them to fix it, and reproducing it is spotty at best. Anyhow, so that's improved, but may not be gone entirely. 2. Input handling, on the other hand, is VASTLY improved compared to the last half month. I made a number of changes in July that were attempting to help with some unusual control schemes that one user wanted to do, and it wound up fouling up things for everyone. Today I've revised that code further and it now works better than ever (knock on wood, so far as I can tell), although the one use case that individual wanted isn't possible anymore. But the code is a lot more brief and clear and functional than it was prior to the foulup, so that's nice. And our new double-click handling improvements are still all here. 3. Fixed an exception popup in the last build if you didn't have DLC3 installed, and that was preventing random factions from working. Those now work! 4. Tooltips now work flawlessly again, versus being strange like they have been for the last half month or so in the beta branches. 5. Some more metal and energy consumption fixes, this time provided by NR SirLimbo. 6. Mod updates by SirLimbo, and also cml added support for random factions to his mod. 7. Plus just more random exception fixes relating to recent changes on the beta branch. More to come soon. Enjoy!


[ 2021-08-04 02:23:02 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

4.12$ (17%)
26.69$ (11%)
3.29$ (18%)
1.53$ (92%)
12.89$ (79%)
12.71$ (15%)
16.79$ (16%)
8.27$ (17%)
12.72$ (15%)
10.91$ (16%)
12.80$ (74%)
4.19$ (16%)
32.47$ (19%)
8.25$ (17%)
16.97$ (15%)
24.78$ (17%)
8.59$ (14%)
16.59$ (17%)
1.23$ (88%)
15.11$ (16%)
4.19$ (16%)
12.89$ (14%)
33.14$ (17%)
33.97$ (15%)
20.74$ (17%)
12.59$ (16%)
12.89$ (14%)
21.22$ (15%)
4.22$ (15%)
42.46$ (15%)
GAMERSGATE

[ 1449 ]

9.2$ (63%)
8.91$ (70%)
6.6$ (67%)
0.43$ (91%)
0.75$ (75%)
0.26$ (91%)
0.84$ (58%)
3.0$ (85%)
12.0$ (60%)
1.0$ (80%)
2.5$ (50%)
2.38$ (76%)
4.25$ (57%)
13.5$ (77%)
2.04$ (66%)
3.83$ (91%)
2.49$ (75%)
5.52$ (82%)
8.5$ (83%)
3.5$ (65%)
1.0$ (80%)
1.6$ (80%)
10.58$ (47%)
2.76$ (91%)
21.75$ (56%)
0.37$ (63%)
4.95$ (67%)
10.43$ (48%)
4.75$ (76%)
5.53$ (57%)

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