New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.600_Multiplayer_Sprint There's a saying about going through cycles of bugging and debugging, when it comes to code. The last few weeks have been debugging. Today and for a few days is mostly going to be bugging. The multiplayer code simply doesn't need to be doing as much as it has been trying to, and so there's a bit of a shift in the design so that several new categories of data are host-directed and the clients thus do less as well as seeing exactly what the host sees. This will be a bandwidth-reducer as well as lowering the surface area for multiplayer-related bugs. There are a few benefits to general efficiency when it comes to single-player, too. In the very short term, the beta branch of multiplayer is no longer feature-complete, as the client is now temporarily blind to a few things (notifications, intel tab) and may have some extra errors that happen when hovering over certain units. Among the other bugs already reported. My goal is to sprint through all of these things in the next few weeks, although from Thursday through Monday I'll be traveling, so there will be a brief hiatus. This particular build also includes some excellent new fixes and tweaks for single-player, with the map darkening and focusing now working a lot better (it had been a regression sometime recently). The notifications temporarily do not function when it comes to the map darkening and highlighting, but that's part of the general rework of those that I'm doing for multiplayer purposes and now also this purpose. Lots of mods got updates to function with the latest code, and all of them should now be functional again. And a couple of other random bugfixes. More to come soon. Enjoy!
[ 2021-08-18 06:24:51 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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