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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.600_Multiplayer_Sprint There's a saying about going through cycles of bugging and debugging, when it comes to code. The last few weeks have been debugging. Today and for a few days is mostly going to be bugging. The multiplayer code simply doesn't need to be doing as much as it has been trying to, and so there's a bit of a shift in the design so that several new categories of data are host-directed and the clients thus do less as well as seeing exactly what the host sees. This will be a bandwidth-reducer as well as lowering the surface area for multiplayer-related bugs. There are a few benefits to general efficiency when it comes to single-player, too. In the very short term, the beta branch of multiplayer is no longer feature-complete, as the client is now temporarily blind to a few things (notifications, intel tab) and may have some extra errors that happen when hovering over certain units. Among the other bugs already reported. My goal is to sprint through all of these things in the next few weeks, although from Thursday through Monday I'll be traveling, so there will be a brief hiatus. This particular build also includes some excellent new fixes and tweaks for single-player, with the map darkening and focusing now working a lot better (it had been a regression sometime recently). The notifications temporarily do not function when it comes to the map darkening and highlighting, but that's part of the general rework of those that I'm doing for multiplayer purposes and now also this purpose. Lots of mods got updates to function with the latest code, and all of them should now be functional again. And a couple of other random bugfixes. More to come soon. Enjoy!
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