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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.601_Tuning_Before_A_Respite The last one for a few days. I'm going to be out of the office for some family functions until Monday the 23rd, after which I'll be back to working on things. This version has a lot of really notable polish and quality of life improvements, as well as some notable fixes to recent bugs. Hopefully the single player experience is going to be really solid and playable with this build, but more testing will be needed to be sure. Multiplayer is I'm sure all kinds of busted right now, but that's something I'm going to finish tackling after I am back in the office. Essentially, there are still some more bits that I need to split up so that they work properly on the host and the client with the client having less data being sent to it now. There are also a variety of things likely going wrong on the client at the moment (inactive thread warnings that are harmless, etc) that would make the current beta really not suitable for playing multiplayer at all. The work of this week has made a rock-solid MP experience, which also uses less bandwidth, a lot closer to reality. I am maybe a week or two out, knock on wood, from reaching that. The downside is that in the meantime the beta branch doesn't really have playable multiplayer at all. The stable branch does. Please excuse our construction debris! As far as single player goes, the number of serious bugs SEEMS to be falling to an all new low since the major 3.500 update and all the pooling that came with that, but I also think that people have been testing a bit less in the last week, so it may just be fewer reports. At any rate, my hope is to have another stable branch release of the game in general within a few weeks, but it just depends on what testing is like. I am not feeling great about how things are progressing on my part of the schedule for DLC3, but everyone else's work seems to be on time, so that's good at least. I'm not sure how I'm going to really handle this predicament, but it will become more clear as I get through with the pooling-related bugbears, and get MP potentially out of beta for the first time in this game's life. It will work out either way, but I'm hoping for something that doesn't involve insane overtime on my part or a delay in the DLC3 release date. This new build really feels a ton better with some of the QoL improvements, by the way. Holy cow does it make the at-planet window better (thanks Asteroid for the suggestion!), and the planet highlighting when hovering over notifications on the top bar working well again is really a relief (because I find I can't tell what is going on without that). More to come next week. Enjoy!
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