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Beta 3.602 Linesanity

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.602_Linesanity Please bear in mind that this one has some known issues. If you have a bunch of problems, please use the most_recent_stable_beta to get the prior build. If you have big cases of tons of beam weapons or chain lightning or tractor beams or tachyon beams (if you have those turned visible) in a savegame, then seeing how that runs for you in the prior version versus the new version would also be really interesting to me on a variety of hardware. Some folks were struggling before with ultra-many-tractors being shown, but that should be a thing of the past (knock on wood). Overall this new build has a couple of small QoL improvements, mainly better hover and tooltips over wormholes, and then a tiny bit of balance (one unit -- electric bombers), and then everything else is bugfixing work / refactoring. The way that we draw "ship to ship lines" like repair lines, claim lines, chain lightning, beam weapons, and so forth has been re-coded from absolute scratch. It was having performance problems before, as well as three interlocking pools that were really complicated for me to manage, as well as various bugs like some beam weapons or hacking lines not showing up in the past. There are NEW bugs now, but these ones are at least in a simpler (from the outside, to manage) framework that doesn't require pools. It did require quite a lot of computer science / mental acuity testing on my part, which I may or may not have passed with various levels of success. ;) There's a list of known issues, most of which are cosmetic or minor QoL right now. I don't think any of the new issues are actually about correctness or performance, but fingers crossed. This is hot off the presses, and I've only been able to test it on so many scenarios. I'm releasing this one now, despite knowing there are still some things wrong with it, because (as noted) those are mostly cosmetic, and I could really use the testing help from folks who are interested. I'll be banging on this more tomorrow to get the rest of this out. This is one of those things that affects both single player and multiplayer, but one thing that was part of my plan this week was to get a lot of multiplayer stuff shored up and to hopefully get us closer to exiting the beta branch for both SP and MP sooner than later. Also, our timeframe for releasing DLC3 (aka NA) has been pushed back to January. There's an actual much more accurate description of what is in the new DLC there now, though: https://store.steampowered.com/app/1466780/AI_War_2_The_Neinzul_Abyss/ This is going to be the final DLC, and it's a really big one. Some of the things that you may notice that have vacated from the old page description are roguelike stuff (that is out NOW, for free, in the base game instead!), and the Obscura (those got cut and replaced with a ton of other stuff). My goal is to finish up all the kickstarter last items by sometime in November still, and so when the AI War 2 Complete Edition comes out in January, that should really be the complete thing. We will of course still have some bugfix releases, and the modding scene will hopefully continue to grow post-complete-collection, but I'll be working on some other projects. At the moment a smallish hex-based turn-based strategy game is sitting at the top of my interest pile, but I keep switching concepts, so we'll see what sticks. Part of my time will start going to that starting in November. Anyway! In the short term, it's all AI War 2, all the time. Lots more to come soon. Enjoy!


[ 2021-08-25 02:28:50 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

2.22$ (78%)
6.77$ (15%)
6.77$ (15%)
16.52$ (17%)
4.20$ (79%)
12.59$ (16%)
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37.35$ (38%)
4.22$ (15%)
4.20$ (79%)
6.01$ (14%)
24.00$ (60%)
13.50$ (55%)
6.40$ (79%)
26.67$ (56%)
11.25$ (55%)
16.39$ (18%)
24.78$ (17%)
1.50$ (90%)
17.19$ (14%)
5.77$ (17%)
22.99$ (8%)
13.19$ (18%)
15.99$ (20%)
6.00$ (70%)
3.37$ (78%)
49.79$ (17%)
16.79$ (16%)
12.44$ (17%)
9.89$ (34%)
GAMERSGATE

[ 2625 ]

9.99$ (50%)
8.5$ (79%)
2.38$ (76%)
2.5$ (90%)
1.69$ (79%)
2.5$ (75%)
8.69$ (57%)
0.75$ (85%)
4.95$ (67%)
0.45$ (85%)
5.0$ (75%)
1.5$ (75%)
5.4$ (91%)
4.5$ (85%)
13.49$ (55%)
2.0$ (80%)
0.85$ (83%)
1.87$ (83%)
4.0$ (80%)
0.43$ (91%)
1.5$ (70%)
7.2$ (64%)
19.0$ (52%)
6.25$ (75%)
2.69$ (91%)
9.9$ (67%)
2.7$ (86%)
18.74$ (25%)
20.0$ (50%)
2.55$ (87%)

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