AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
Beta 3.605 Code Will ChangeNew beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Beta_3.605_Code_Will_Change
This one's title is a reference to the Persona 5 song that I'm rocking out to right now (Life Will Change), because I'm feeling pretty darn good after today's work.
We now have some networked personal settings that can be handled really easily with xml and which transmit themselves to the host ONLY if they differ from the defaults, and which allow us to make intelligent automation decisions on the host based on client data that was previously inaccessible.
We also now have a whole new framework for checking achievement statuses, tips to give you, automation to run, and many other things that were previously very expensive (in terms of CPU time) when you add it all up cumulatively. We used to run that stuff (until today) on the main simulation thread in what we call the "stage 3 faction code."
It turns out that had a number of problems with various things like the host being a spectator in MP, or the host not being a human empire (maybe they're a necromancer), or even in solo games if there is no human empire at all (maybe you're playing solo ark plus vassals, or maybe ark empire). All those cases now work, whereas before they would not have.
More than just solving problems, though, this provides a really high-performance and easy-to-read model for modders to follow with their own factions. It is quite "puppy proof" (as described in the prior release notes), without restricting what coders in that part of the codebase can do. So, yeah. I'm feeling good.
There's still more to do for multiplayer (waves, some notifications, and AIP are not visible on clients right now, and I'm not sure MP clients even connect properly because of general bugs that I just haven't bothered to fix yet during this rip and tear phase). And there are a couple of other little odds and ends there. But overall these are great strides forward, they benefit both solo and MP, and we're coming closer and closer to being back off the beta branch for solo, and hopefully then shortly after out of beta for MP.
Happy weekend!
[ 2021-08-28 02:55:59 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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