New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.701_Natural_Object_Order This one is just bugfixes, as you might expect. I also made something like 4 hours of video tutorials on how to mod the game and how to use a variety of the code, which you can check out if you're into that sort of thing. The goal of that was to help ease the transition for existing modders into the new framework. The number of bugs that people found were not overwhelming in number, which is nice, but I think at least part of that was because the ones that were found were severe enough to prevent too much testing. Ironically, most of those really severe bugs were just a few small things that were pretty easy to fix, so... well, that's a good thing. The really big culprit was that I had allowed NaturalObject (aka no ownership) units to be in any order, rather than always being the 0th faction in the list, and that caused all sorts of crazy bugs if you happened to have it out of position 0 in your new save. If it was in position 0, then a lot of those same things were fine. Other bugs included a few xml typos, a couple of years-old bugs that just became relevant but were not new, and some places where I had switched something to a new more efficient format, but the old format would throw an error if it was still called, and there were still some lingering calls to them. All in all, so far none of the bugs were really very time consuming to fix, but as noted they were severe enough to really prevent deep testing by very many people. Hopefully this build is a lot more straightforward for people to test further with. Thank you for the help with testing! Enjoy!
[ 2021-09-24 04:58:29 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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