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New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.704_Unexpected_Turbo_Sim_Speed Weeell... this is cool and unexpected. I sped up the sim last release, right? Um... well, I did it again, except even moreso this time. I am able to run 111 factions at almost full sim speed now, which is just plain insane. My framerate stinks when I do it, but that's a separate matter. We also can run far more planets than anytime in the past, so we've increased the max planet counts to 300 on all maps. It does take a more powerful computer to run these, which the game warns you about, but there's no reason for it not to be an option now. This isn't just about crazy high planet counts or crazy high faction counts, though. This will have tangible benefits to lots of players, whether they are on weaker hardware or are just getting into giant late game battles that previously slowed down a lot, etc. It's possible that battles of sufficient size will still cause slowdown, but the effect won't be compounded by this general load, so there's a lot more margin for giant battles to take up room if they need to. Quite aside from the above, this release contains just an absolute ton of bugfixes, almost all of which are things that resulted from the great refactor, but a few of which were much longer-standing. It's getting cleaner and cleaner, which is thanks to the folks who keep testing things out and reporting what they find. Thank you in particular to Vinco, BoBy, Arctic, whimsee, nas1m, and HarryT -- you all rock! Let's see... I also got started on the very earliest part of modular loadouts for ships, although there's not a lot to see yet. But it's nice to be getting started on that. A new planet naming style by Angel of death is now in the game, as well. If anyone is wondering how NR SirLimbo is coming with his work on his mods (AMU and the like), it's an impressive and intensive task that he's going through. He's documenting it on discord, and it's really awesome to see how he's not just porting things over, but rather is actively making his modding framework and tools even better than it already was. More to come soon. Enjoy!
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