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Beta 3.709 Upgrades And Serialization Fix

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.709_Upgrades_And_Serialization_Fix This one upgrades to a newer version of unity, fixing a number of bugs of relevance, including likely fixing the freeze on startup that was sometimes happening. Additionally, this release should fix the bug where sometimes units would just turn feral on you when loading a savegame, and all bumrush you for no reason. Apparently testing with the golemite AI faction really makes for a show. If you see this again, please do let us know. A number of performance improvements have been made in this build, although there's more I wanted to do. I'll continue pushing on with that over time. I also made some adjustments to have a death registry, which has some single player uses (it's related to those performance and correctness bits above), and then also will be the final solution to the ghosts problem in multiplayer once I finish wiring that up. Final solution? How can that be? Well, the client will be told of things that have died, and the client can ask the host about dead things, as well. That way, the worst thing we can have is not a ghost, or an accidental death -- both two outcomes possible before -- but instead just a "stale data for some reason" issue. That is far less severe, and should be easier to debug if it happens, but even that happening should be way less likely. SirLimbo continues to be on a roll adding things to the main game and for DLC, working on some changes that affect how mines show their remaining "number of times they can go off," and then also adding a bunch more stuff for the Brutal Guardians in the Dire Guardian Lair for DLC3. I was hoping to redo some of how transported ships work, or how drones work, while we're in here doing this much surgery anyway. That's been on my wishlist for a long time. Unfortunately... wow. It's just really complicated to try to change it, and it would lead to worse performance if I did. Given I'm trying to make performance go the other direction, I don't feel great about that. It was worth a shot, but I'm going to give it a pass. I still have some other during-beta things to refactor, to speed up, and to make easier to use in general, but the list is growing shorter. Then it's just a matter of getting the last of the bugs out, making sure multiplayer is going well, and then it's the new-feature train for a while. More to come soon. Enjoy!


[ 2021-10-15 00:48:03 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

9.06$ (70%)
21.99$ (12%)
4.13$ (83%)
11.99$ (20%)
4.09$ (18%)
15.98$ (20%)
16.99$ (15%)
8.49$ (15%)
17.39$ (13%)
17.79$ (11%)
33.99$ (15%)
33.17$ (17%)
13.34$ (11%)
8.47$ (15%)
16.79$ (16%)
4.12$ (17%)
21.74$ (13%)
16.79$ (16%)
31.78$ (47%)
8.59$ (14%)
20.99$ (16%)
46.19$ (16%)
12.44$ (17%)
0.60$ (88%)
3.46$ (77%)
32.27$ (35%)
13.27$ (17%)
21.79$ (56%)
25.19$ (16%)
33.17$ (17%)
GAMERSGATE

[ 1449 ]

5.1$ (83%)
1.53$ (91%)
0.37$ (63%)
0.6$ (80%)
0.85$ (91%)
7.13$ (76%)
8.83$ (32%)
5.0$ (75%)
12.74$ (15%)
10.2$ (74%)
5.0$ (50%)
3.61$ (82%)
1.7$ (83%)
5.22$ (65%)
12.74$ (58%)
8.0$ (80%)
2.0$ (80%)
8.0$ (60%)
9.37$ (63%)
8.92$ (40%)
17.0$ (57%)
1.88$ (81%)
0.85$ (91%)
18.05$ (28%)
17.0$ (57%)
15.29$ (15%)
9.4$ (53%)
3.51$ (88%)
8.5$ (79%)
8.16$ (86%)

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