TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Beta 3.744 Pathfinding

New beta build, lots of fixes once again! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.744_Pathfinding One of the most annoying issues lately has been "pathfinder errors," and it turns out they were a source of memory leaks, as well. And also just some general performance degradation, and over-use of RAM. I've done a massive refactor on it, and it now uses literally multiple orders of magnitude less data, which is great for everyone. It's not super well tested yet, but it seems to work from what I can tell so far. There's a new issue where if you try to do the F7 dump prior to the first time you load into a game, and then load into a game, it locks up. No idea what that's about, but it's on my list for soon. The number of truly severe issues seems to be dropping, which is good, and at the same time we're getting into a position where performance is able to be better than ever before. I also made a new... kind of complicated to understand, but easy to use... data structure called ThreadStaticWrapperedPooledItem. This funky thing lets us use the magic of the ThreadStatic while not having collections and other large portions of data orphaned on threads that are no longer using those items. Over time, I'll likely convert even more things to using this rather than just directly using ThreadStatic collections. It should be a notable improvement in memory usage, without any extra CPU cost during normal operations. This thing is one of the strangest pieces of code I've written, but despite that it is something I'm really pleased with because of just how effective it is. Tom fixed a whole bunch of other errors in this release, including notifications not showing up properly in the prior version (that was an oops on my part). Lots more excellent bug reporting and narrowing-down of issues from Daniexpert, saving me and others a huge amount of time. Seriously, I'm so grateful to our testers, Daniexpert most of all recently. Badger is continuing to improve the Elderlings in DLC3 for those testing that, and Zeus has made some very exciting further improvements to the new Orbital AI type in DLC3 (it's one of the most surreal AI types we've ever had, and an instant favorite for me). Tom also added a number of quality of life improvements to various parts of the UI, which is very cool! Tomorrow I'm hoping to knock out the strange "ships are showing when they should not be" bug and a number of other things. This pathfinder issue was always going to be a huge time sink, but I'm glad to have it done. And the new ThreadStaticWrapperedPooledItem is a new power tool that I can start strategically using anywhere else where we start seeming to have too many allocations over the course of many game loads. More to come soon. Enjoy!


[ 2021-11-04 02:18:20 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

4.14$ (79%)
4.44$ (11%)
34.79$ (13%)
8.39$ (16%)
13.19$ (12%)
21.24$ (15%)
16.97$ (15%)
12.42$ (17%)
25.46$ (15%)
0.83$ (92%)
4.44$ (11%)
14.44$ (15%)
35.59$ (11%)
42.47$ (15%)
8.27$ (17%)
8.99$ (10%)
13.34$ (11%)
22.24$ (11%)
17.79$ (11%)
12.89$ (14%)
41.49$ (17%)
7.64$ (15%)
7.11$ (11%)
25.19$ (16%)
16.79$ (16%)
12.87$ (8%)
4.22$ (15%)
14.93$ (17%)
2.66$ (11%)
12.95$ (63%)
GAMERSGATE

[ 1449 ]

19.99$ (20%)
15.75$ (55%)
9.56$ (62%)
4.37$ (78%)
4.8$ (76%)
1.91$ (87%)
0.26$ (91%)
1.0$ (80%)
2.97$ (40%)
11.24$ (63%)
5.95$ (70%)
1.7$ (91%)
16.99$ (32%)
10.19$ (32%)
8.5$ (83%)
0.92$ (95%)
0.85$ (91%)
2.76$ (91%)
10.79$ (10%)
8.5$ (79%)
3.83$ (62%)
2.21$ (83%)
0.83$ (92%)
7.83$ (74%)
16.57$ (45%)
8.7$ (78%)
0.94$ (81%)
7.44$ (79%)
16.0$ (60%)
1.91$ (87%)

FANATICAL BUNDLES

Time left:

1 days, 5 hours, 39 minutes


Time left:

18 days, 5 hours, 39 minutes


Time left:

356442 days, 21 hours, 39 minutes


Time left:

0 days, 5 hours, 39 minutes


Time left:

29 days, 5 hours, 39 minutes


Time left:

15 days, 5 hours, 39 minutes


Time left:

25 days, 5 hours, 39 minutes


Time left:

24 days, 5 hours, 39 minutes


Time left:

31 days, 5 hours, 39 minutes


HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE