New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.745_Deadlock_Removal This one has a lot more going on under the hood than might be apparent on the surface. It's more efficient in how it allocates RAM (which you can see in certain logs mainly), and it is also safer in how it allocates that RAM (thus avoiding some deadlock situations that I had introduced in the last few weeks). So that's very pleasing, but not exactly a marquee feature for people playing. Deadlocks are a special sort of bug that I particularly hate, though, so I'm glad to have it gone. While I was doing that, Tom has added a new cheat (grantalltechs), and a number of ui improvements and bugfixes. For DLC3, Zeus has been adding yet more orbital stuff, and the DLC3 testers can now properly test that, too. These orbital bits are suuuuper cool. There's also a new general rare "nasty pick" that is an orbital inertial battery. Playing with DLC3 simply enabled is one of those things that won't make the game harder (that's always important), but just like DLC1 makes it so that there are so many more turret types all over the place (thanks to Democracy and Puffin), DLC3 makes things come alive more with various orbitals here and there even amongst non-orbital AIs. The galaxy-wide caps are now properly shown thanks to Tom, and Zeus made the super fortress a lot more super. More to come soon. Enjoy!
[ 2021-11-05 02:19:03 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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