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Beta 3.751 Faction Processing Groups

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.751_Faction_Processing_Groups Friday I was out because I was just exhausted and needed a day of recovery. Others went gangbusters on that day and over the weekend working on the game, though. There's lots of bugfixes thanks to Badger, tom.prince, Puffin, and NR SirLimbo; improvements to contextual info provided by the ARS thanks to Badger; and the start of some of the "extended galaxy settings" from AMU being implemented into the base game thanks to NR SirLimbo. Additionally, there's a number of new features and improvements in the unreleased DLC3 for our testers there, including some xml work by Puffin Emeritus, which certainly deserves special mention. The big theme of the largest remaining errors I saw after the weekend were in our random number generators and pathfinding. In both cases, neither piece of code was actually the problem at all -- these were pieces of very good code that were simply canaries for "hey, two threads are using me at the same time, that doesn't work!" In all cases, it looks like the faction-specific Long Range Planning (LRP) code was still able to overlap itself sometimes. I think that for that to happen, you needed to have some factions that shared data. AI border aggression and relentless waves do that in any game, but if you had multiple copies of a faction, then that would also do it in the prior build. Please note, of course, that all of those cases are supposed to work fine, but that seemed to be the conditions for replicating it for now. Today I introduced a new xml-driven piece of data called a "faction processing group," which is basically a way for factions to say "I don't run while those others are running. Normally the LRP logic for general factions all runs at once, with the exception of factions that are multiples of one another, or which share some other processing logic like border aggression and relentless waves do. I had existing protections in place to already try to handle this exact concept, but they were code-driven, mildly hidden because of that, and also had a few errors relating to them. At this point, code that was a bit more scattered around is a lot more linear and has been rewritten to hopefully work quite well. In my brief testing today after finishing this, I don't see these errors anymore, but it's impossible to prove a negative. So if you were one of the testers running into this, please do let us know if things are still an issue. Fingers crossed, I do think I got rid of it, and also fingers crossed, this seemed to be the only category of thread left that had this sort of effect. More to come soon. Enjoy!


[ 2021-11-16 00:10:00 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1068 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6144 ]

17.19$ (14%)
5.77$ (17%)
17.79$ (11%)
9.06$ (70%)
12.44$ (17%)
33.99$ (15%)
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26.39$ (12%)
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26.69$ (11%)
5.94$ (15%)
8.89$ (11%)
17.79$ (11%)
33.59$ (16%)
12.44$ (17%)
33.99$ (-70%)
6.79$ (15%)
50.39$ (16%)
16.96$ (15%)
10.00$ (50%)
8.89$ (11%)
16.39$ (18%)
13.34$ (11%)
17.79$ (11%)
8.47$ (15%)
12.74$ (-28%)
10.91$ (16%)
3.29$ (18%)
GAMERSGATE

[ 1449 ]

2.25$ (91%)
5.0$ (50%)
18.05$ (28%)
27.49$ (45%)
1.28$ (91%)
0.85$ (83%)
0.85$ (91%)
21.24$ (15%)
34.99$ (50%)
16.57$ (45%)
5.1$ (57%)
15.29$ (15%)
0.68$ (91%)
2.55$ (91%)
2.97$ (40%)
9.89$ (34%)
6.8$ (83%)
3.0$ (70%)
0.6$ (80%)
11.73$ (80%)
4.75$ (81%)
1.88$ (81%)
1.02$ (91%)
3.0$ (85%)
1.28$ (91%)
2.13$ (79%)
3.0$ (80%)
1.45$ (91%)
6.75$ (73%)
33.99$ (32%)

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