New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.754_Player_Types This one adds a whole lot, all at once! This paves the way for some MAJOR cool things that we are going to be doing in the near future, and that modders can also do. First of all, there's a whole new system where modders can now expand the central GameEntityTypeData in ways that were impossible previously. This gives a lot of power for adding custom functionality for various factions, and the necromancer code that already existed for DLC3 has been ported to this. Secondly, the necromancer "faction" is now gone, which has been the plan for a while, and now there is a necromancer "player type." Specifically, there are no longer multiple types of player factions that you can choose independently (that was a real pain in the interface for players, and hard to find what was available, as well as a pain in the code). Instead, you just choose a "player slot" and can then choose, easily and quickly, from any of the various options that affords. In the base game, that will be Human Empire and Spectator (being able to watch a game while not being part of it at all is always fun). In DLC1, we'll have Ark Empire added, as something of a throwback to the earliest versions of this game. I'm considering a Spire-Infused Empire hybrid for DLC1 that pulls from the fallen spire concept but makes it a bit more direct. We'll see if there's time. In DLC3, we'll have two forms of necromancer: Lone Necromancer, and Necromancer Empire. I'm also thinking about adding in a Solo Ark mode, which probably would be for DLC3 also, since it would work best with the vassals feature from there. There were some other various bugfixes, and some code improvements. This is (maybe) the last of the REALLY large refactoring-type things that I have on my list for this game, so this is a great milestone to have hit. There are still some known issues with the lone necromancer right now, but they're listed and they're not super critical. More to come soon. Enjoy!
[ 2021-11-19 03:06:15 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
[ 6144 ]
[ 1449 ]