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Beta 3.767 Elderling Sanity

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.767_Elderling_Sanity We're suddenly VERY close to being able to come back out of the beta branch! Our remaining todo items for that milestone are here: https://bugtracker.arcengames.com/view.php?id=25884 If you know of any bugs that are important to have fixed before we get off the beta branch, then please do let us know! Comment on the bugtracker issue of note to bump it to the top, for instance (you can use your steam login if you want). When it comes to coming out of the beta branch, that's a major milestone because we've been on the beta branch since July, good grief. Literally six months as of... today, actually. I'm hoping to be out of beta mid next week, but it depends on what people mention in the meantime. Out of beta won't mean that Expert mode or the new DLC1 and DLC3 items are all done, but it will mean that folks can play the most-stable version of multiplayer yet, as well as just generally having all the awesome improvements from the last six months. Speaking of awesome improvements, there's a lot going on with DLC3 features and factions still, too. Tadrinth has added a super intense new Panopticon AI type, which comes complete with a bunch of new unique AI Eyes just for it. Badger has been rebalancing and expanding the Neinzul Elderlings, which now have a sanity meter and can basically go insane in certain circumstances (overcrowding). Elderlings are a really terrifying enemy in general, but they're also a really dynamic and interesting ally when you choose to set them up that way. The maddening of Elderlings works a little bit differently when they are neutral or antagonistic to you compared to when they are your allies, but both are very exciting and help give even more of a lovecraftian feel to this DLC. StarKelp has been working on the Neinzul Wild Hives, making them drastically more fast-acting and violent, like an infection. I've been focused on bugfixes, and other blockers for coming out of beta. Hovering over icons in the planet view now works properly again (was a recent regression), the intel sidebar no longer jumps all around like an insane elderling, and tutorials are now fully functional again. Plus other smaller items! More to come soon. Enjoy!


[ 2021-12-17 04:24:19 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

8.00$ (50%)
8.39$ (16%)
9.23$ (16%)
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3.75$ (85%)
1.26$ (87%)
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8.49$ (15%)
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15.74$ (37%)
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5.00$ (75%)
21.24$ (15%)
33.81$ (15%)
11.99$ (20%)
0.80$ (90%)
5.92$ (15%)
3.74$ (75%)
15.95$ (16%)
6.53$ (56%)
1.31$ (78%)
10.99$ (56%)
21.74$ (13%)
6.00$ (80%)
GAMERSGATE

[ 2625 ]

1.79$ (88%)
1.53$ (83%)
5.22$ (74%)
1.16$ (90%)
9.99$ (50%)
5.0$ (90%)
6.8$ (66%)
9.99$ (50%)
1.72$ (89%)
24.84$ (59%)
5.0$ (80%)
6.6$ (74%)
0.94$ (81%)
1.5$ (85%)
6.25$ (75%)
5.0$ (90%)
3.0$ (62%)
3.0$ (90%)
1.69$ (79%)
0.84$ (83%)
0.86$ (57%)
17.99$ (40%)
4.8$ (60%)
2.1$ (79%)
15.99$ (20%)
5.22$ (65%)
20.24$ (33%)
8.28$ (45%)
1.8$ (88%)
1.84$ (82%)

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