AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1088 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
Beta 3.772 Refinements And PolishNew build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.772_Refinements_And_Polish
Okay, I really need to stop predicting what my next day is going to be like. I was planning on finishing up the bugfixes for multiplayer today, but instead I had to spend a bunch of time on the phone with Intuit (uggggh), and then there were a rash of other issues that affect both single player and multiplayer, so I worked on those, instead. We really are getting close on the beta being back to the stable branch, but there's still just a bit too many things going on for me to be ready to pull the trigger yet.
There's an interesting poorly-performing mid-game save that deadone77 provided, and before we come out of beta I want to see if I can't get that running smoothly. I suspect it already runs better than the stable branch would have with that scenario, but now with all the beta improvements I can actually see which parts are slower and I think I can deal with that. I suspect that if I can get that solved, then that will be a major performance boon for games in general in that sort of state, which will be great for all of the more active factions.
Anyway, so there's still some random bugs, there's that performance thing I want to get dealt with, and there's the MP bugs that I still need to work with. As far as getting out of beta goes, that's the full list of what I'm aware of. Tomorrow is Christmas Eve, so I'm going to be signing off for a few days to spend time with my family. I hope that you and yours are having a great holiday season if you celebrate anything around this time, and if the next holiday for you is New Years, I'll be seeing you well before then.
That's the other big reason I don't want to go out of beta right now: doing that right before a holiday where I'm not around and a number of new people are likely to show up seems unwise. I'll be back on the 27th or so.
Thanks so much to everyone who has been working so hard on testing, and discussing, and tweaking and fixing things!
Enjoy!
[ 2021-12-24 02:47:25 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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