New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.805_Bolstering_Spire This one has a metric ton of art, a lot of which is focused on the spire, in both the base game and DLC1. Some of the rest is focused on the neinzul in DLC1 and DLC3. In general just making things look better, and adding new art for some of the new units that are coming to DLC1 as it expands shortly. The Fallen Spire and Spire Infused Empires both work better than ever, and also are more clear, thanks to Badger. In particular, the bolstering mechanics are a lot more clear, and you get your third fleet when you are supposed to, rather than super late. Also more journal entries and other general help text. On the bugfix front, there's more related to MP, and a few related to SP, again largely thanks to Badger. There's also a shift with golems knocking smaller units out of the way, including your own units. Let me know how that feels; if it seems off, then I'll disable that except for giant things like the devourer golem. There are several new spire factions coming to DLC1 in the near future, and those are drawing closer to creation thanks to StarKelp: Chromatic Spire, Gray Spire (both of which are dyson spheres), and then the Spire Shattering faction which sees... them at war including with the zenith dyson sphere, and also some dark spire involvement in a new and exciting way from the base game. I'm also going to be adding a Chromatic Spire Horror small faction in DLC1, because I had a series of cool ideas and some art that was cool that I made by accident while trying to make something else, and so it seemed like a good fit. It is a small faction, but should be neat. In general there are now a lot more spire factions in this game: rather than just "regular" and "imperial" (which looked the same) and dark spire, we now have regular spire, imperial spire (which are visually distinct now), gray spire, dark spire, and chromatic spire. The chromatic are new in AI War 2 (all of the others had at least some presence in the original AI War), and they're by far the meanest and to some extent scariest out of them. They've been really fun to work on visually. More to come soon. Enjoy!
[ 2022-02-18 04:05:44 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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