New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.902_Spire_Onslaught The Chromatic Spire Dyson Sphere, Gray Spire Dyson Sphere, and Splintering Spire factions (all in DLC1) are now available for everyone with that DLC! Previously, these were gated to just DLC3 testers while we ironed out the most notable kinks in them. These are very interesting factions, because they can be used a few different ways. For a very low impact method, you can simply enable the new dyson spheres and they'll have some minor impact on their local neighborhood, and not much else. Low impact factions can be quite nice for adding flavor! On the other hand, if you add the Splintering Spire faction, then a whole bunch of things happen: the dark spire, plus all the dyson spheres, are automatically added. The chromatic and gray spire are busy harvesting some dark spire remains that they are slingshotting in from outside the wormhole network, and in general they have a bit of a war going on with that. If you help one side become suitably powerful, this unlocks the ability to hack for either warheads (Gray Spire) or Interplanetary Weapons (Chromatic Spire). This is an exciting new war front that you can turn on in your game, and it unlocks some powerful new tools for you, as well, if you engage with it. Major thanks to StarKelp for the excellent implementation of this, and to Ovalcircle for a lot of early feedback on it. Also regarding spire, the fallen spire have gotten a bit of a nerf compared to what they've been since gaining modular capabilities. Their power had roughly quintupled, but now it should be more back in line with what it is supposed to be. Big thanks to CRCGamer for fixing that up. Lots more DLC3 updates, some bugfixes, and a variety of new pieces of art. The new DLC1 spire features now all have proper icons, and the last of the base-game art updates that I had planned (command stations, data centers, battlestations, and more) are now in place. Additionally, some more DLC2 are is implemented. More to come soon. Enjoy!
[ 2022-02-23 02:35:46 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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