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Beta 3.906 Release Candidate 3

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.906_Release_Candidate_3 This one took a bit longer than expected to get working, but that's because there are some multiplayer issues that I'm trying to iron out at the last here, and those tend to be the most time-consuming types of bugs to sort out. Overall there are a huge number of bugfixes in this new build, for both singleplayer and multiplayer. Arguably a lot of these are not important enough to warrant not coming out of beta, and I'm not sure that the remaining issues that exist cross that line, either. So the beta exit will either be tomorrow or (more likely) Friday. But this isn't just a bugfix build! There are a bunch of new FRS options from CRCGamer, all of which are very powerful but don't give fleet-wide bonuses. This makes them work very well on Expert+ mode, and they're interesting in the other modes as well. The lightning and storm warheads have been revised in DLC1, again by CRCGamer, to be a bit more like AIWC's counterparts. Essentially, these do even more damage to groups now, but they can't concentrate that damage into single targets to snipe an exo war unit (or similar) now. Expert mode and above now treats the player power level as being higher, and so the AI is more likely to deploy Exo War units against you. Great idea by Badger. NR SirLimbo has been working hard on the tooltips, further refining them so that they are easier to read than ever -- with fuel, without fuel, both are improved. There's a handful of other new things, including some new bughunting tools, a few new cheat codes, and so on. I had to substantially change the serialization format (for the network and savegames) as part of this build, just FYI. Things seem to be working fine in that area, but there's a slightly higher chance of issues, including corrupt savegames, compared to usual. This is a big step forward for improving multiplayer stability across the board, however. More to come soon. Enjoy!


[ 2022-03-03 02:28:35 CET ] [ Original post ]

AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Very Positive (1063 reviews)
The Game includes VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.

You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:

  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.

Wishlist the game to be notified when it becomes available!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 4 GB available space
GAMEBILLET

[ 6132 ]

25.46$ (15%)
9.89$ (34%)
0.60$ (90%)
3.31$ (83%)
16.99$ (15%)
33.59$ (16%)
1.00$ (50%)
10.73$ (17%)
22.99$ (8%)
1.00$ (90%)
19.99$ (20%)
1.68$ (92%)
6.40$ (79%)
5.94$ (15%)
16.99$ (15%)
1.00$ (90%)
4.50$ (50%)
24.00$ (60%)
10.79$ (10%)
2.48$ (83%)
4.22$ (15%)
16.88$ (16%)
5.73$ (18%)
4.15$ (79%)
4.24$ (-42%)
8.25$ (17%)
0.50$ (90%)
3.90$ (87%)
3.60$ (82%)
8.39$ (16%)
GAMERSGATE

[ 2625 ]

4.8$ (88%)
1.91$ (87%)
1.5$ (85%)
0.88$ (91%)
2.25$ (89%)
5.0$ (75%)
14.0$ (60%)
23.99$ (40%)
0.68$ (83%)
13.99$ (30%)
3.4$ (80%)
14.99$ (40%)
7.79$ (61%)
17.49$ (30%)
0.9$ (91%)
2.01$ (85%)
1.76$ (91%)
0.86$ (57%)
0.45$ (85%)
6.6$ (67%)
12.0$ (60%)
1.5$ (90%)
1.2$ (80%)
2.18$ (78%)
9.0$ (85%)
0.88$ (82%)
1.72$ (87%)
10.79$ (46%)
0.45$ (85%)
2.0$ (75%)

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