New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.007_The_Reasonable_Architrave Heck of a lot in this one. The Zenith Architrave were accidentally still generating income for themselves while the game was paused, and that is stopped now; they should be way more consistent difficulty. Thanks to Badger for finding that rabbit hole. Really a lot of necromancer odds and ends that constitute polish, error avoidance, better handling of edge cases, and so on. Most of that was Tom Prince. There are also some new modules in for the Necromancer now that cost a mere one module point, so you won't be forced to have remainders anymore. Thanks to Zeus. Evidently we still have some softlock situations, and aborting all the threads was not working, so that was clearly not a thread stuck issue. That mean it was an "Exchanger variable" stuck in a wrong state. I extended the threading framework to now centralized ThreadingExchangers, and extended the "abort all threads" functionality to reset these, as well. This should definitively let us find the softlocks for anyone who still has them... knock on wood. Oh, Elderlings are no longer such Science Pinatas for human empires. That was a nice thing to get rid of. A number of other bugfixes, some MP specific and some not, in general. Few mod updates. Experimental tooltip mode additions by SirLimbo. Improvements to the Showdown Device hacking. Dyson Sphere faction hacking scaling balance from StarKelp. So many things! More to come soon. Enjoy!
[ 2022-05-05 19:38:46 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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