New AI War 2 build: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.542_Mercenary_Pirates_And_Memory_Allocation Big thanks to Dismiss in particular on this one, as he hunted down some code that was causing memory allocation exceptions and crashes in the prior build. Some things from a background thread had been altered to touch things on a main thread that were never supposed to be touched, and that was the unexpected result. Those things should be fixed now, but please let us know either way. There are other improvements in here, such as the methodology for showing key icons (like the officers or fleet transports) in front of the other icons, making them easier to click. This is something I was actually not in favor of, and worried about performance for. But it turned out really well, and doesn't seem to negatively affect performance. Big props to Dismiss for both implementing it and sticking to his guns in the face of my negativity on the topic. For anyone who prefers the old behavior, there is now a CPU Load subcategory option in the Performance settings category that lets you make it work as-before if you prefer. There are various other improvements in here, and a whole bunch of new mods as well. Dismiss has a new mod called "The Xushido" which introduces a new more-complex style of Human Resistance Fighters (HRF), but these guys are mercenary pirates instead. Badger continues to have more with the Sidekicks mod, ongoing balance and tuning of those. That's really an increasingly polished (and giant) mod at this point, it's quite cool to see. And more things, too! See the release notes for details. More to come soon. Enjoy! You can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. The Steam page is very out of date and doesn't show as much as I'd like to about the game yet, but we'll have more to show soon, and it's really exciting. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be running a closed alpha starting in a few weeks -- possibly starting at the end of next week, possibly a bit later than that -- so if you want to register your interest for that, please go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase.
[ 2023-03-26 00:24:18 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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