New AI WAr 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.570_Petawatt This one is absolutely enormous, in terms of the number of fixes and tweaks in it. It also has a bunch of mod content! Dismiss has been going through and painstakingly fixing all of the regressions from the last few months, as well as adding new QoL features for players, and fixing various much-older bugs that just never got much attention, as well. The work here is seriously impressive. Hope everyone enjoys, the notes are quite long. Radiant Fleets is a new mod, which has a bunch of new fleet options and even some new ark options for various factions. Lost Spire Coilbeam is another new mod, which kits out the lost spire frigates with coilbeams like their bigger brethren. Playable Flenser is an interesting mod that seems to be mostly for humor/fun, but basically you get your own flenser from the start of the game (the highest-tier possible AI Exo War unit, for reference; aka the "asterisk of doom"), and then can upgrade it, etc. You do have to power it, though, and it requires a petawatt... so good luck with that I guess. It's certainly a fun concept for a mod. The Sidekicks mod has some balance adjustments and bugfixes, and there are also some fixes to Classic Fusion and other mods. Enjoy! You can wishlist our upcoming title Heart of the Machine! Steam page is more up to date than it was, but a lot is still to-be-revealed. The game is officially pushed back to 2024 now, if you didn't see, but perhaps that's not a surprise. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll be resuming having alpha testers within the near future, probably November or December. The game is continuing to build in an exciting way, we'll have a lot to show prior to it releasing. There are already sneak-peak dumps of info and screenshots you can see in the official discord channel that you can't see anywhere else. Feel free to go to our discord (https://discord.gg/arcengames) and post here: https://discordapp.com/channels/240637654717300736/1086679572373848244 if you're interested in being a part of either the early alpha or a later phase. There is now a direct signup form here: https://forms.gle/sYj9hH3Bh2TJ2Hbx5
[ 2023-10-20 13:52:00 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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