AI War 2
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2019-10-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1079 reviews)
The Game includes VR Support
Available DLCs:- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
AI War 2 - 5.616 Fixes And Difficulties - And Heart of the Machine Released!!New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.616_Fixes_And_Difficulties
This one has been a bit longer coming, because I've been slammed with the launch prep for the new game. Everything in here is from Badger and Dismiss, and there's a lot of goodies.

- There's been a bug with flagships lingering with a "tractored" debuff in some cases that were really annoying, and that should now be fixed. Big thanks to Dismiss on that.
- A couple of fixes to some other edge cases with ships stuck outside the gravity well or regenerating improperly.
- Another couple of edge cases with ships losing behavior mode when being loaded into transports and then having that order canceled, and things of that nature. All Dismiss on these items and the above!
- Badger has made a number of fixes to the Sidekicks mod factions, most notably the Scourge Empire and Ark Empire.
- And then the most exciting feature of all, which had me facepalming that I had not thought of it: Badger has added four new AI Difficulties that can be used with any AI, as part of the Sidekicks mod. (If you have not tried this mod yet, you really should. It's free, and basically a giant DLC4.) Anyway, the general goal of these is both to be interesting, but also to use fewer ships than normal. This is highly valuable for multiplayer games that are large and have a lot of players in them, to reduce the amount of data transferred and otherwise keep things running smoothly. That said, even in solo play, these give a different experience that should be quite interesting.
In other news, Heart of the Machine released into early access yesterday! If it looks of interest, please swing by and pick it up! https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
Reviews are always greatly appreciated, as they really help out. Also extremely cool, there's a new video that shows you some of the time travel shenanigans you can get up to in chapter 3 and onwards of the game. That's 10-15 hours in for most people, so it's nice to be able to see that before you even start the game -- it is very spoiler-lite, and just gives you an idea of what you're in for:
https://www.youtube.com/watch?v=mbndNdmJOdQ
As a final note for this build, let me just say thank you for all the years of support for Arcen in general, from AI War 1 all the way through many other titles to AI War 2, and now on to Heart of the Machine! It means a lot, and I've been so happy to see so many familiar faces from 14, 15, or even 16 years ago for the first time in a while!
[ 2025-02-02 03:32:35 CET ] [ Original post ] AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
RECOMMENDED SETUP- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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