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This build updates the scourge infused empire so that they can now summon their scourge minions to join in a particular fight, which helps to set them aside from regular scourge allies. This is with the Sidekicks mod, which is free and totally something you should try if you still haven't! It's by one of the devs of the game (Badger), and is basically an unofficial and free DLC4. In other areas, there are a number of more bugfixes and tweaks in here. Big thanks to both Badger and Dismiss for those. Back in the Sidekicks mod, there are also another two new custom AI difficulties, to go with the two that were added last update. Shark and Lumbering Badger are both very amusing and intriguing. Full release notes here: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.617_Minions_And_Fixes
Other News
Heart of the Machine released into Early Access a few weeks ago! Big thank-you to everyone for all of the support and the excellent reviews. https://store.steampowered.com/app/2001070#app_reviews_hash?snr=1_5_100010__global-header Here is a link to prior recent HotM updates in case you missed them. https://steamcommunity.com/games/2001070/announcements/detail/530965072572317964 https://steamcommunity.com/games/2001070/announcements/detail/578252481832681480
[ 2025-02-22 00:04:36 CET ] [ Original post ]
- AI War 2 Linux [1.72 G]
- AI War 2: The Spire Rises
- AI War 2: Zenith Onslaught
- AI War 2: The Neinzul Abyss
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
Wishlist the game to be notified when it becomes available!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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