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This build has a number of updates to quickstarts in general, and to the Sidekicks mod, and a few generalized fixes. On the quickstarts side of things, Dismiss has fixed up a number of the descriptions, and has added a new "Full Campaign Start" type of save. This is a very interesting way for players to provide really hyper-specific scenarios (down to the seed and all the other bits) for others to try and play. There's also a new community quickstart, called the Marshal Plan, by Corpserule. This is the first of those new kinds of full campaign quickstarts. Badger has been hard at work on his sidekicks mod, and has a number of balance changes and improvements relating to the Dyson Empire, Scourge Infused Empire, and more. He also updated the player type descriptions in the game to make those a lot more informative in general. There are a handful of other minor tweaks and fixes to the main game from both Dismiss and Badger. Full release notes here: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.618_More_Quickstarts_And_Sidekicks
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