AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
5.711 Armada Empire Rework
Full release notes here .\n\nThis is more updates to the Forge of Empires mod. \n\n
Forge Of Empires (Formerly Known As Sidekicks)
\n- \n
- Fix a busted module for the DZ Sidekick.\n
- Remove the standalone Reaper faction from the Game Lobby; it does not seem to work.\n
- The Scourge Infused Empire is now more careful with its initial Scourge structure spawning to prevent duplicate structures.\n
Armada Empire
\n- \n
- If you were playing with the Armada Empires in particular, then savegames including those won\'t carry forward into this build. Badger has been reworking that faction heavily based on player feedback.\n
- The Armada Empire can now tune its difficulty in the Game Lobby.\n
- Adjust the armor/albedo/other stats for the Armada Empire a bit; previously they were very uniform. This also applies to the Kzinti AI Type.\n
- Fix a compatibility bug between the Armada Empire and the Spire Sidekick.\n
- Terran Sabres no longer contribute toward AI Counterattacks.\n
- Significant rework of the Terran/Kilrathi weapons. Previously there was a lot of uniformity, especially for the Kilrathi being ruthless against low armor ships. This also applies to the Kzinti AI Type. Since this changes a lot of weapons, this is the part that will break Armada save games.\n
- Nerf Armada Cannons.\n
- The Armada Warleader can now upgrade itself with science.\n
Heart of the Machine
\nWe\'re up to Update 27 now on Heart of the Machine: https://store.steampowered.com/news/app/2001070/view/524223621534581155\n\nhttps://store.steampowered.com/app/2001070/Heart_of_the_Machine/[ 2025-08-09 22:19:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
Recommended Setup
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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