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AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:
  • The game is crazy moddable.
  • It's multithreaded to take full use of modern computers.
  • The new 3D graphics are working out great.
  • The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
  • We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
  • We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
  • There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
  • We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
  • There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
  • And a whole lot more.
Wishlist the game to be notified when it becomes available!
AI War 2
Arcen Games, LLCDeveloper
Arcen Games, LLCPublisher
2019-10-22Release
🎹🖱️ Keyboard + Mouse
Very Positive (1100 reviews)
VR Support
Public Linux Depots:
  • AI War 2 Linux [1.72 G]
Available DLCs:
  • AI War 2: The Spire Rises
  • AI War 2: Zenith Onslaught
  • AI War 2: The Neinzul Abyss
5.712 Steam Armada

Full release notes here .\n\nThis is more updates to the Forge of Empires mod. \n\n

Steamworks Integration

\n
    \n
  • Fix a build-process bug that was causing Steamworks integration problems for OSX.\n

Forge Of Empires (Formerly Known As Sidekicks)

\n
    \n
  • The Description of the DZ Empire in the game lobby now mentions that it does not work as the sole empire with most Sidekicks. If you want to use a Necromancer (or Dyson) and the DZ, Badger would recommend using the Necromancer (or Dyson) Empire and a DZ Sidekick.\n
  • Make the Vanguard a bit faster for the Spire Sidekick.\n
  • More metal for the Ark Sidekick.\n
  • Ark Sidekick now starts with a Battlestation and a Support Fleet; it was really too weak without it.\n

Armada Empire

\n
    \n
  • The Armada Empire can now hack a Superterminal.\n
  • Locust Buffs: When your locusts die, they respawn as a weaker version. This gives them more staying power in tough battles. Also spawn a few more locusts.\n
  • Adjust the Tiberium ships a bit; net buff to player. Improve the balance of the Tiberium ship cost; their strong ships are now more expensive. Add some new Tiberium ships. The AI no longer spawns Hunter Abominations at CPA time; instead they spawn a new ship, the Desolation, and it is part of the CPA itself. Many Tiberium Ships now spawn weaker ships when they die. This gives them a bit more of a theme as a faction. Spawn weaker ships in the CPA at the beginning of the game, and only spawn the bigger, scarier ships later.\n
  • Killing AI Command Stations now gives science.\n
  • Give a bit more warning for the Anti-Armada CPAs.\n
  • The Armada Empire can now dismantle their claimable starbases (the ones seeded on the map) rather than claiming them.\n
  • The Shipyard for the Armada Empire now mentions that it builds for flagships on adjacent planet. This fix also applies to the Necromancer.\n
  • Fix a bug where you could get negative tiberium. As part of this fix, building Armada structures that don\'t cost tiberium don\'t require you have positive tiberium.\n
  • Fix a bug where Kilrathi Locusts were upgraded by the wrong tech.\n
\n

Heart of the Machine

\nI\'ve been really sick the last three weeks, so I haven\'t made new progress on Heart of the Machine. I am finally recovering and returning to work properly, so update 28 will be coming along before too much further. https://store.steampowered.com/news/app/2001070/view/524223621534581155\n\nhttps://store.steampowered.com/app/2001070/Heart_of_the_Machine/

[ 2025-08-23 20:26:18 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
  • Storage: 4 GB available space
  • Memory: 6 GB RAM
  • Recommended Setup

    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
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