AI War II is a grand strategic RTS against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you.
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.
It's "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)
What's New?
We still have a lot of work to do on the game, and we're undergoing some major work with our beta testers before heading to Early Access, but a lot is already awesome:- The game is crazy moddable.
- It's multithreaded to take full use of modern computers.
- The new 3D graphics are working out great.
- The UI has already been dramatically improved by the introduction of a tabbed sidebar in the main view, and streamlining of several other mechanics that felt very difficult in the past. More to come, there.
- We’ve got art for over 130 distinct units (not counting different mark levels), and there's more to come.
- We’ve got over 1500 lines of spoken dialogue from more than 25 actors, focusing primarily on the human side at the moment; we have a few hundred lines of AI-side taunts and chatter, some of which is recorded but just not processed yet.
- There are hundreds of high quality sound effects for a varied battlefield soundscape (with distance attenuation if you’re far away, and positional 3D audio if you’re down in the thick of it), all routed through a tuned mixer setup for optimal listening to all the various parts.
- We have a set of music from Classic that is over four and a half hours long, and the new music from Pablo is partly in, but mostly set to be mastered and integrated within the next week or two.
- There’s also a ton of map types, many of them new, and with a lot of sub-options to make them even more varied.
- And a whole lot more.
5.715 Starbases, Veins, And Locusts
Full release notes here .\n\nThis is more updates to the Forge of Empires mod. \n\n
Forge Of Empires (Formerly Known As Sidekicks)
\nSpire Sidekick
\n- \n
- Warden ships can be upgraded via a Tech (using Science).\n
- Add a journal entry explaining where to get Hacking Points.\n
- If a Spire City would be built on a planet that the player hasn\'t paid AIP for, pay the AIP when the City is built.\n
Scourge Infused Empire
- \n
- Cap the range multipliers for Peltian Fortresses.\n
- Tweak the Seed movement logic to make them more willing to move on.\n
- Add a new setting to cause extra seeds to be spawned automatically.\n
- Spire Greater Fortresses can no longer be built regardless of the Spire Tech Level.\n
Armada
- \n
- Locusts from starbases found on the map are a bit faster.\n
- Buff science income.\n
- Add a new armada enemy ship.\n
- Add some new tweaks to Veins. First, they can now boost the strength of the periodic anti-Armada CPAs. Second, a limited number of Tiberium Summoners can be spawned. These can only be spawned by Mark 7 Veins that have all Mark 7 Veins on adjacent planets.\n
- A summoner is in Multi-phase, and periodically spawns Tiberium Torment ships. Armada Flagships can destroy summoners by using HaP to enter multi-phase.\n
- Terran and Kilrathi ships now have their stat increases from spending science a bit more front loaded; you get more value out of the early/mid mark levels than the last couple mark levels.\n
- Tweak the Acutian ship caps.\n
Heart of the Machine
\nhttps://steamcommunity.com/ogg/2001070/announcements/detail/524227425953908640 https://steamcommunity.com/ogg/2001070/announcements/detail/538864759138681138\n\nhttps://store.steampowered.com/app/2001070/Heart_of_the_Machine/[ 2025-09-13 16:13:26 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 510+. Radeon HD5900+. or Intel HD4000+
- Storage: 4 GB available space
Recommended Setup
- Processor: Any Quad Core or 3.0+ GHz Dual Core CPUMemory: 6 GB RAM
- Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
- Storage: 4 GB available space
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