Version 1.005 is here, featuring some late-game adjustments and fixes as well as some changes by the community since launch.
I've gotten lots of cool input from the community since launch. Added larger and configurable cursors for mouse aim. Also you can now strafe even while using keyboard controls.
Version 1.005
Adjustments/Balancing:
- Strafing is now controlled via separate keys and is enabled even if you don't use mouse aim
- Added strafe key configuration to the controls section of the pause menu
- Boosting now chancels reverse thrust and strafe and you can no longer initiate these actions while boosting
- Added new mouse crosshair variants
- Your reticle selection now affects how your mouse cursor looks when mouse aim is enabled
- Made mouse aim crosshairs larger overall
- Pressing tab now toggles mouse lock on/off if enabled
- Mouse Lock captures earlier to avoid failed capture on very erratic movement
- Adjusted damaging explosion sprites to be more in line with other effects
- Choice chests no longer pretend that they are tier three
- Added custom shot sprites for 6 damage kinetics to make them more distinct from about-to-fire-photon shots
- Player jump mines deal explosive damage now and are affected by explosive dmg modifiers
- Player jump mine hitlag reduced
- Melee shot deflection hitlag reduced
- Explosion enemy hitlag reduced
- Large player flares now break up if hit by explosions (instead of straight up tanking the shot)
- Warhead Workflow cooldown decreased
- Missile Hardpoints and Rocket Pod charge a little slower now
- Rocket pod profits a little less from charge increasing passives
- Strike Configuration active charges way faster by dealing damage now and also charges slightly every second
- Reduced damage bonus against massive enemies on some melee weapons
- Added some minor visual aids to [redacted] to show you that you can [redacted]
- Added some float text for when Machine Heart procs
- Armored Suits and all enemy drones might stop pursuing you once they've taken some damaged and attack you again later
- Armored Suits can now repair themselves while out of combat
- Made it a little harder to bait Armored Suits into melee attacks
- Armored Suits now actually have some armor (and a tiny bit more health)
- Middle shots of Armored Suit bursts are now 6 damage kinetic
- Slightly buffed Armored Suit burst rate
- Tier 3 fighters use their homing missile more sporadically now
- Tier 3 fighters attack a little less relentlessly
- Mine layer attachment fire rate decreased
- Celaformer elite mine layer attachment fire rate increased
- Max antimatter balloon count scaling decreased
- Ace Fighter and Command Gunship wave kill goal scales slower now
- Piercing player shots now loose all their hitlag after piercing the first enemy
- Friendly artillery fire will now be canceled if it'll hit within the store ship hack zone
- Made ruin zone backgrounds a little less dark
Bug Fixes:
- Some minor changes to how resolution and going into fullscreen is handled
- Shortened some sound effects, potentially improving stability with pitch changes enabled
- Fixed difficulty text briefly displaying -10% after launch (?)
- Fixed another bug causing large husks to never reset their hitflash color
- Fixed player death shot particles on player jump mine always being emitted at 0°
- Fixed Floatoid Celaformer death bloom not obscuring the boss enough
- Fixed intermission not resetting enrage state correctly
- Fixed a stray event being active during pause
- Fixed collision on explosions being active longer than intended
- Fixed returning from pause resetting the cursor position, potentially triggering instant wave advance
- Fixed mouse cursor resetting position in certain circumstance when mouse aim is enabled
- Fixed pause selector not being removed once last existing chest is opened and destroyed (?)
- Fixed Warhead Workflow being somewhat impeded by using single shot weapons (charges always now, not only while actively firing)
- Fixed End-Tech Code Breaker not working with mouse aim enabled (?)
- Fixed attempting to use End-Tech Code Breaker while no chest is selected contributing to "amount of actives used" stat and related unlocks
- Fixed difficulty text not being hidden when entering credits
- Fixed some parts of the pause menu still using sounds pitch variation even if disabled
- Fixed a bug preventing Machine Heart from healing you when entering intermission
- Fixed Hyperspace Gravitas not appearing on pause screen
- Fixed pulsing photon shots not being deflected correctly
- Fixed [redacted] not moving attack tells with shots in some circumstances
- Fixed [redacted] skipping one phase
- Fixed player Flock Drones becoming intermission behavior not taking effect
- Fixed enemy homing missiles deflected with vertice shield having too little shot speed
- Fixed tier one Flock Drones using the wrong shot sprite
- Fixed some scatter weapons with #AoE prefix detonating their shots too early
- Fixed player jet weight penalty capping too late, allowing to make your jet to heavy to fly
- Fixed infinite shot lifetime on Hardlight Shuriken
- Fixed some inconsistencies for when player get EMPed
- Fixed EMP permanently disabling player weapon and active UI (?)
- Fixed EMP not hiding player weapon ui glow
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
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