Version 1.008
Adjustments/Balancing:
- Removed some hyperspace burn from store ships to have it obscure chests less
- Made some item quotes a little less cryptic
- Fury Dash no longer lowers your jump time
- Fury Dash regenerates more shield now
- Some enemies drop more shield replicants now
- Recon areas should no longer get placed in collision with floating island props
- Enemy homing missile explosions exercise less force one your jet now
- Sticky explosion hitlag reduced
- Sticky explosion hitlag now only triggers for close by enemies
- Maximum amount of player flock drones is now capped depending on how many flock drone stacks you have
- Party Ammo is a little easier to unlock now
- Made unlock conditions for [redacted] a tad more obvious
- Boost ignition will no longer affect camera if it is already further ahead than the boost cam position
- Jet Back Mirror paint now deflects all photon attacks currently in contact with you when it triggers (should deflect dual beam attacks this way)
- Grenade launchers damage buffed
- HE-Rail buffed
- Blade Hull affects accuracy and recoil more
- Hopoonite Injector now extends the time of your final jump for each additional chain jump you performed
- Firestormer active now has a slight dmg-charge timeout
- Stacks of Flare Factoria now lower flare drop intervals (alongside still giving you more flares to drop)
- Made the check for whether player shots are in the "collided" state slightly more economic
- Photon shots now loose any bounce they have if piercing shields and should no longer bounce of shields
- Floatoid Cealaformer and its shield have more health now
- Objective marks in the ruin zone should now contrast better with nigh vision
- Blade Hull and Glass Configuration are now rated tier III
- Waves can no longer spawned epic rated enemy types (Flak Mechs, Super AWACS, Armored Suits etc) in the first few spawn events of a wave
- Only roughly a third of hostile trash rated drones will hunt you down, the rest will slowly spread out to guard an area
- Triggering guarding drones attacks has a chance to agro them into hunting you
- Field drones will always hunt you
- Rocket drones will never hunt you
- Drones now have variable attack ranges, with every type except field drones needing to be closer in oder to fire
- Armored Suit attack range decreased
- Armored Suits need to be further away in order to repair themselves now
- You can now parry Armored Suits melee attack with your own melee
Bug Fixes:
- Fixed fullscreen tick box not displaying your current selection correctly when first entering the options menu
- Fixed SRM Storage Balloons dropping additional shield replicants each time they are hitflashed
- Fixed The Eye's carrier shield being slightly off center
- Fixed The Eye MKI starting with an additional invisible half heart
- Fixed Smart Bomb firing double shots
- Fixed Orbital Support: Bomb Displace unlocking repeatedly
- Fixed final boss fight sometimes having Anti Matter Storage balloons present
- Fixed run end arrows not disappearing after advancing into endless mode
- Fixed [redacted] not disappearing after going into endless mode
- Fixed a bug that didn't allow grenade launchers to profit from Flak Ammo
- Fixed Cloud Computing being able to affect shots a second time after their flak effect triggers
- Fixed Flak Ammo child shots not inheriting homing properties correctly (at all actually), leading to some nicely ridiculous behavior with G-Link Ammo
- Fixed intermission hyperspace streaks spawning on screen on some resolutions
- Fixed credits not being skipable if you initiate them after death in endless mode
- Fixed endless mode always taking place in ruins zone (?)
- Fixed Factoria Flares being able to be dropped during jumps
- Fixed End-Tech code breaker not working with mouse aim, again
- Fixed game not remembering whether you have mouse aim enabled
- Fixed wrong color on "combusting" weapon prefix text
- Fixed [redacteds] call-sign not displaying correctly
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
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