Version 1.009 Adjustments/Balancing: - Space elevator defence sliders will now try to counter you with specific attacks if you hang out too close to the base/top of the tether - Reduced overall cloud density a bit - Rival base shot speed, base speed and health decreased - Rival with glass configuration has way less HP now - Rival can no longer have Random Ammo as a passive - Rival having Rail Fitted Ammo increases shot speed less - Rival now has access Battle Pill instead of Ace Injector, granting it a one time heal and stat up instead of repeated heals - Rival passives grant less damage bonus overall and a high damage rival build can be countered more easily with shield ups now - Tier 2 and tier 3 fighter point value increased (leading to slightly less spawns) - "Decimate" wave goal scales slightly faster and caps higher now - Gunships that are going down because their engine is shot will now be treated as dying when initiating wave jumps and should grant you their SRM drop accordingly - Increased and de-randomized the amount of additional damage AM storage Balloon can take before auto triggering their danger mark detonation - Smart Bomb charges faster with damage now - Final Boss is overall a little more aggressive now - Timing required to dodge the final bosses EMP beam combo is a little more lenient now - Final boss melee phase will always spawn at least one nano wire, even when all it's field generators are destroyed - Hostile beams telegraph a little more clearly when they'll start dealing damage - Rocket drones will engage you from further away now - Flak Ammo sub-munition shot lifetime increased - Cloud Computing grants better homing and larger damage bonus when firing through clouds Bug Fixes: - Fixed EMP shots sometimes disabling player weapon/active permanently for real this time - Fixed Frag Cannon shot explosion being slightly off centre - Fixed boost counter arrows to skip credits not registering mouse clicks - Fixed final boss shell husk not being removed on wave jump, for real now - Fixed intermission Go! arrow not disappearing when entering credits - Fixed repeatedly selecting player carriers contributing to certain unlock related stats, potentially triggering unintended unlocks - Fixed a bug preventing background cloud opacity from taking effect - Fixed G-Link Ammo not changing player shot colour
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
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