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Version 1.010 change_dog.txt


Version 1.010 Adjustments/Balancing: - Knife damage bonus against massive increased - Eradicator Cannon damage and shot size increased - Some weapon tiers changed - Missile Hardpoints targeting cone grows larger now, giving you more range to lock on - Alien Gland now doubles your current remaining enrage time before adding it's own enrage, allowing it to synergies with other enrage sources - Anchor active charges faster now and can store three charges - Shield Replicant shield bonus is now capped - Sector Shield and Vertice Shield are now rated one tier higher - Boss shield generators are now a little larger and should stick out more - Chest unlock costs now have (very high) caps depending on tier (matter only for endless pretty much) - Anti-Matter Storage Balloons are now extremely resistant to crits - Orbital Support: Weather effect time, lightening count and lightening damage increased - Hybrid Corvette shields turn faster now - Hybrid Corvette cycles faster through it's photon attack phases - [redacted] has more range during its melee phase now - Made it easier to bash down angular shields with high powered shots - Gun Drive and Warped Warp Engine look more distinct now - Skyborne base threshold to trigger regain is higher now, but scales down with additional skyborne stacks - Skyborne threshold increase per successful regain is higher now and no longer scales with stacks - Skyborne heart UI now fades out when your time to trigger regain is about to run out - Removed misleading #pierce+ from bounce weapon prefixes Bug Fixes: - Fixed sound pitch change option not affecting several mid and late-game boss and enemy related sounds - Fixed sound pitch change option not affecting some active and passive related sounds - Fixed some scenarios where explosive weapons and Flak Ammo would not interact correctly - Fixed Intermission not ending Orbital Support: Weather Effect - Fixed Hyperspace Gravitas affecting player craft during credits - Fixed [redacted]'s photon shots sometimes not spawning in the correct attack blisters - Fixed some passive loot related unlocks triggering only after picking up another item later - Fixed SRM counter not resetting to white after picking up SRM during intermission - Fixed player beam impact sounds always being played at 100% volume regardless of distance to enemy - Fixed missing pixel on one player mouse crosshair - Fixed player Missile Hardpoints active targeting cone not disappearing when canceling targeting by jumping - Fixed The Eye MKII starting with an invisible half heart - Fixed Strike Configuration unlock not displaying it's text correctly - Fixed bad [redacted] MKII unlock text - Fixed enemies otherwise immune to damage cascade not being able to resist the effect of Containment Shutdown - Fixed a bug causing weapon drops to not receive prefixes, defaulting to #veryAverage Optimization: - Added experimental 4k auto resolution option that scales down your game on very large screens; should stretch pixel perfect on fullscreen, while making the game easier to read - Made loading in boss husks more economic, potentially eliminating lag spikes there - Made the way player grenade shot gravity is handled more economic - Optimized some checks for player shots that arm themselves after firing


[ 2018-06-19 20:06:25 CET ] [ Original post ]



Hyperspace Dogfights
Sleeper Games
  • Developer

  • Sleeper Games
  • Publisher

  • 2018-05-14
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (103 reviews)


  • Review Score

  • https://store.steampowered.com/app/842170 
  • Steam Store

  • The Game includes VR Support



    Hyperspace Dogfights Linux [588.76 M]

  • Public Linux depots

  • Hyperspace Dogfights Deck Crew Volunteer
  • Available DLCs

  • Juicy Combat

    Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.

    Loot

    Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.

    Opposition

    Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
    • Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
    GAMEBILLET

    [ 5951 ]

    31.49$ (10%)
    16.99$ (15%)
    16.96$ (15%)
    5.40$ (70%)
    8.79$ (12%)
    4.00$ (80%)
    5.32$ (82%)
    24.87$ (17%)
    24.84$ (17%)
    3.00$ (80%)
    49.77$ (17%)
    5.77$ (17%)
    16.79$ (16%)
    1.50$ (90%)
    16.77$ (16%)
    10.71$ (76%)
    31.99$ (20%)
    9.90$ (67%)
    27.59$ (8%)
    8.47$ (15%)
    17.59$ (12%)
    6.66$ (78%)
    37.59$ (25%)
    12.44$ (17%)
    4.19$ (16%)
    4.21$ (16%)
    16.39$ (18%)
    8.27$ (17%)
    33.19$ (17%)
    15.97$ (20%)
    GAMERSGATE

    [ 1903 ]

    1.88$ (62%)
    0.75$ (92%)
    1.31$ (81%)
    0.51$ (83%)
    8.8$ (65%)
    2.25$ (89%)
    0.75$ (85%)
    3.0$ (70%)
    0.56$ (81%)
    1.05$ (74%)
    0.9$ (70%)
    8.1$ (73%)
    3.67$ (47%)
    7.88$ (74%)
    0.85$ (83%)
    0.98$ (92%)
    6.0$ (85%)
    3.67$ (47%)
    4.75$ (84%)
    1.8$ (85%)
    0.56$ (89%)
    3.0$ (85%)
    4.94$ (59%)
    2.5$ (50%)
    16.0$ (60%)
    2.25$ (85%)
    0.75$ (92%)
    2.5$ (50%)
    0.9$ (77%)
    4.5$ (70%)

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