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Hyperspace Dogfights 1.1 Realspace is live!
Hyperspace Dogfights had a long beta phase with numerous content updates, but after the initial steam release there where still lots of small thing I considered worth adding. That and your feedback here on Steam lead to the development of Hyperspace Dogfights: Realspace,
a free content update that just went live!
The update throws 6 new active item, 11 new weapons and 30 new passive items into your jet-loot mix, many allowing for some unique new synergies and builds.
Alongside the new gear, the update also adds two of the most requested features: Item tooltips and controllers support. Tooltips can be configured or turned off in the options, the highest setting displays a detailed breakdown of the bonuses an item provide. Weapons and active items can also have extended tooltips detailing their effect as well as advantages and disadvantages. Tooltips appear both when selecting items during an intermission jump or on the pause screen. There is also an intermediate setting that only displays the item names and pickup quotes.
Controller support comes in the form of a new control pattern you'll need to select on the options screen. You'll also have to map your controller buttons before you can use your game pad. I recommend something like this:
And last but not least the game received plenty of small quality of life/fairness tweaks, as well as a large stack of bug fixes. A few highlights:
-You can now change the color of your jet's reticle.
- Additional weapons are easier to find due to their chests looking distinct.
- You'll get an SRM refund if looting a weapon with mostly negative prefixes (there are a dozen or so new weapon prefixes too).
- Store ships gained one-time-use flare pods to counter enemy homing missiles.
I hope you'll have some fun exploring the new stuff. The full changelog will follow shortly. If you find any new bugs please report them in the forum.
Enjoy!
Stefan – Sleeper Games
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