New Stuff:
- 30 new passives added
- 11 new weapons added
- 6 new actives added
- Added AA Tank enemy as late game ground opposition
- Added customizable controller support
- Added an option for tooltips and extended item descriptions during intermission/pause
- Added color options for ship reticle and mouse cross-hair
- Chests containing weapons now look distinct from regular chests
- Finding weapons with strictly bad prefixes now grants you an SRM refund
- Added a couple new high end weapon prefixes
- Store ships now have one-time-use flare pods, allowng them to counter enemy homing missiles (once)
- Zone based wave objectives can now be auto completed with a few specific actives
- Laser and photon weapons now have a separate damage multiplier (scaling less with some damage up, but gained their own items to support them)
- More damage ups now only affect certain damage types (kinetic, explosive, photon, melee); item quotes will now mention which damage types they affect
- Added tooltips to option menu
- The game now automatically renders way larger when resolutions beyond certain thresholds are selected
- Added additional resolution options
- Added UI scaling options
Adjustments/Balancing:
- Hoopoonite Injector chain jump dodge time bonus decreased
- Slightly reduced store ship health
- Field Juggler Drones are more common in zone 4 now
- Scatter drones can no longer spawn in zone 4
- Zone 4 can now have the "Strafe Ground Convoy" objective
- "Survive" objective is given less often in zone 4 now
- "Destroy Mounted AA" and "Destroy Mobile AA" objectives have more varied targets in later waves
- Higher escalation levels now allow the final boss to choose more threatening attack phases earlier in the fight
- Added some sound and hitlag to successful player melee parry
- Reduced armor bonus for gold VOTL elites
- Your rivals explosive jumps detonate faster now
- Finishing a melee combo now initiates a slightly longer weapon cooldown
- "Raid SRM Storage" objective targets drop less SRM, but are more numerous now
- Heavy Railgun damage and jet weight penalty increased
- All normal grenade launchers shot lifetime reduced
- Whip multi strike charge time increased
- Whip damage sway decreased
- Machine Heart, Kinetic Heart, Lost Mission Intel and Perputual Energy Device effect chance now benefits from your current coolness
- Added custom behavior for mouse controlled items when game pad controls are enabled:
- Flock Drones fly in loose formation with your jet
- Turret Mount now auto-turns towards the closest enemy
- Hyperspace Gravitas creates an attractor beacon in front of your jet when jumping
- Shot Displacer fires shots from way in front of your jet
- G-Link ammo homes to a position in front of your jets
- Sector Shield auto turns towards the front of your jet
- You can now switch between mouse and key aim while on the title screen
- Title screen can now be controlled with mouse cursor
- Lowered health drop chance bonus of some items
- Nerfed Shield Coil a bit
- Cover Fire Algorithm fires way faster now
- Minimal shield regeneration is higher now
- Tier 1 fighters now generally explode into more debris on death
- Scatter Ammo shot size penalty now caps at x0.5
- Scatter Ammo fire rate penalty decreased, now also caped at x2.5
- First stack of Rubberized Ammo will now lower beam damage by 50%
- #shotBounce weapon prefixes now also lower damage of beam weapons
- Hardlight Crysalis buffed
- Slightly increased the time needed to hack store ships
- HE Ammo explosion size scales more with shot damage now
Bug Fixes:
- Fixed a theoretical scenario where axillary boosters would remain enabled during dodge jumps
- Fixed Hoopoonite Injector stacks and interaction with certain items allowing the player to remain in the jump state after chaining multiple jumps
- Fixed MK2 jet unlocks triggering repeatedly upon beating the game
- Fixed End-Tech Code Breaker active being able to be used on chests that are already unlocked
- Fixed a theoretical scenario where chest related actives could affect multiple chests if they are too close together
- Fixed Shard Shield activation not taking hitlag option value into account
- Fixed fighters colliding with ground not fully destroying them (leading to delayed SRM drops underground)
- Fixed a bug causing consecutive player homing shots to all home in on the target your previous homing shots had acquired first
- Fixed a Shield Replicant sound effect bug, causing it to play other pickup sounds on top
- Fixed a bug causing [redacted] to fire all its flares at once
- Fixed a few bugs causing weapons to drop with worse prefixes than intended
- Fixed Planetwide Cyper-Taunt only affecting your coolness after resetting it on the next hit
- Fixed player beams moving off origin point when gaining homing force
- Fixed bad hitbox on enemy railgun shots
- Fixed firing with turret mount equipped not actually applying recoil in the direction your are firing
- Fixed weapon UI being respawned off position when entering pause while weapon card is shown
- Fixed store ship destruction not removing the objective direction ui element correctly
- Fixed Orbital Support: Bomb Displace repeatedly unlocking
- Fixed a bug where moving away from laser sniper choppers would displace them without removing their beam (potentially leading to instant damage from opposite side of the map)
- Fixed green "hazard ops" VOTL enemy attachments not spawning with the correct color
- Fixed a bug where enemy evade actions on hit are checked before shot EMP is taken into account
- Fixed irregular timing on Floatoid Cealaformer photon phase
- Fixed bad unlock text for Infrared Auto Laser
- Fixed Shield Coil not being in the loot rotation
- Fixed flock drones being unable to move again
- Fixed a variable bug causing drone count to never be considered below your current limit when attempting to convert dying enemies
- Fixed Flock drones being unable to move and reload
- Fixed missing behavior for Flock drones during credits sequence
- Fixed 4k resolutions breaking intermission store ship and chest positioning
- Fixed entering intermission scene with mouse aim enabled not hiding cursor correctly
- Fixed a bug where using Emergency Displace would deplete your shield overcharge
- Fixed shield overcharge decay not taking effect
- Fixed overcharge effects not displaying your shield
- Fixed a bug causing nuke base boss shield generator to not spawn a shield (?)
- Fixed a bug causing title button prompts to not spawn correctly
- Fixed SRM counter not remaining affected by UI scale option after picking up SRM
- Fixed SRM counter not resetting to base ui color correctly after scaling down
- Fixed large stacks of close by sticky detonation causing too excessive hitlag
- Fixed player melee attacks turning towards jet nose (not towards turret fire direction) while Turret Mount is equipped
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
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