After many months of prototyping and updates for HDog I have now settled on a Sleeper Games next project. Hyperspace Harvest has been in development on and off since almost a year, but it was in late 2019 that I started to solely focus on it. The game will be a Farming/Action hybrid taking place in the weirder part of the Hyperspace universe: Within the ecosphere of a giant space whale god-animal. Its core gameplay is split between chilled farm management and intense bullet-hell dungeon-crawling, with an overall focuses on deep customization of crops, tools, gear and weapons.
If you want to know more you can check the newly published Steam page for the game. Also please consider puting the game on your whishlist so I have a chance against the almighty algorithm. <3
Ill be posting some dev logs about the game's progress in the coming months, you can also track the current development on the public HHarvest dev Trello.
Here are a couple gifs showcasing how the prototype changed over time.
The game started out with a square-based tileset, which was later replaced with a more distinct hex tile look that's also easier to manage on save/load.
[img]https://i.imgur.com/K6FQ6eh.gif[/img
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The player farm can have multiple base layouts and is dynamically populated with resources. The red skin tiles are your growing space.
The slot based gear modding system was also introduced really early and reworked multiple times. I'm still iterating on this one, and the whole VR tileset will probably get another overhaul. Weapons/Crops/Tools etc are created by combining certain base mods, which then open up more slots to further augment the item.
Dungeon missions are accessed through multiple hub rooms across the whales surface. In combat you'll have to manage your Vet Suits energy in order to charge your shields and ranged weapons.
Similar to Hyperspace Dogfights, you'll move from encounter to encounter (in separate rooms) and complete objectives to proceed. Right now there are two tilesets for combat, with premade rooms that are randomly selected. Additional tilesets will all explore a different anatomic region of the whale. You'll fight inside bone marrow, neurons, metal implants etc. Individual missions can also have modifiers like the darkness shown above.
You'll also explore the whale's surface and meet the various denizens and hanger ons that populate it. Some of these are sentient extensions of the whales body, other are just stranded on the whale like you.
The whale's visitor mall has been rep-opened on your arrival. This is where you can get new bio code to create new crops/weapons/tools. Rewards for missions will also almost always come in the form of additional code fragments.
For now I tried making resource gathering actions a bit more involved than just pressing a button.
Better timing in these minigames yields you more resources but I'm not sure how far I'll go with this. Simple actions like cutting down overgrowth will also just require simple inputs.
The whale bioluminescent ecosphere of the whale actually has a day-night cycle. The whale's body also goes through a longer cycle of death and rebirth that is not unlike seasons.
The intro sequence was the last thing I worked on and puts the game near the events of Hyperspace Dogfights. Your suit AI can project a little avatar that will give you company and advice throughout your space whale adventure.
If this tickled your interest then please consider whishlisting the game. <3 <3 <3
Cheers!
Stefan - Sleeper Games
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
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