Changes/Balancing
-SRM Decay rail no longer scales linearly and now has diminishing returns
-Flexlight Bow shield delay increased
-Reduced Drone Flock fire rate penalty (15%, was 20%)
-Successfully using Blood Sacrifice now counts as taking one tick of damage and triggers on-damage effects (one time)
-Jet-Black Mirror Paint now also makes you deflect all photon attacks for 1 second after it activates
-Jet-Black Mirror Paint is tier 3 now (was 2)
-Piercing comes with stronger damage reduction on subsequent hits now (35%, was 10%)
-Piercing damage reduction no longer applies to melee
-Dmg vs Massive multiplier no longer applies to thrown melee
-Starfire weapon prefix now grants higher damage bonus if the affected weapon already uses photon attacks
-Rocket Drone attack rate buffed
-Rocket Drone now try to go on a suicide run after they have been killed
-Photon Juggler Drones now eject one last barrage of photon shots when they die
-Cealaformer beam attack now scissors inwards
-Cealaformer photon shot attack is now aimed more towards the player and can cover deadzones to the sides
-Photon Cealaformer (elite) beam attack now covers a larger cone faster but fires less beams (6, was 8)
-Bosses with missile phases now generally switch to other attacks faster if they have few vls attachments or none remaining
-Rival melee passives now affects how fast it goes into CQB mode
-Rival Mass Ammo shot speed penalty reduced
-War Room now destroys and respawns all it's shield units during defense phase
-War Room Shell emp range decreased (should no longer fire when you are already entering tunnels)
-War Room beam pulse turns speed while firing decreased
-Drone spawns on war room elite variant are now capped
-[redacted] is less capable of avoiding collisions now
-A certain speed related technophage now also enables redout
-Iron Dog now increases boss elite chance by 100% and also increases overall enemy spawns by 100% (within caps)
-Lowered Iron Dog regular enemy elite chance (20%, was 50%) and wave heart drop chance penalty (10%, was 25%)
-Decimate wave goal is now shown as completion percentage instead of actual enemy kill values
-Boss death DMZ effect no longer affects anti-matter storage balloons
-Boss flawless unlocks no longer requires bosses to be previously defeated
-Non explosive enemy shots no longer spawn rock particles
-Low damage player shots no longer spawn rock particles
-Added float text for melee shatter
Bug Fixes/Optimization
-Optimized how flock drones convert enemies
-Optimized how flock drones and other allies check for shot collisions
-Damage from Blood Sacrifice and Stim-Sixpack no longer resets coolness and no longer counts against flawless
-Vertice shield now needs to regenerate all damage it takes instead of resetting to 0hp on final hit
(previously it would reactivate immediately if shields are off cooldown)
-Changed speedrun clock text position to avoid clipping with changing intermission text
-Added safeguards to prevent a potential crash related to shard shield shot count calculation
-Fixed large amounts of deflection on a single player shot/melee block causing excessive redout
-Fixed shots deflected by H-Roll Barrier causing excessive hitlag (?)
-Fixed casualty count not rounding on jet stat sheet
-Fixed a problem causing enemy beams to not extend correctly while player is in jump state
-Fixed some enemy caps not increasing correctly in speedrun mode
-Fixed a problem preventing unlock sound from playing if a shot impact is currently in progress
-Fixed a problem where a discontinued cheat would still trigger cheat mode save lock
-Fixed bounty hunter database failing to activate when eliminating speedboat targets
-Fixed bad unlock icon on Photon Splitgun
-Fixed Fragmentation weapon prefix not overwriting fixed scatter patterns correctly
-Fixed two stray gear unlocks triggering repeatedly
-Fixed bad attach pos for angular attack tells on specific frames of armored suit (?)
-Fixed some typos
1.178b (No Masters)
-Guided Ammo now only affects shots fired from player craft (excluding certain active shots and deflects)
-Fixed a scenario where Sector/Vertice Shield would go offline for very long if it take excessive damage (now resets to current shield delay)
-Ultraviolet Chainlaser fire rate increased
-SRM decay rail now has a small jet weight penalty
-Increased Iron Dog enemy elite chance to 30%
-Fixed Iron Dog only increasing initial wave spawns
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
[ 5951 ]
[ 1903 ]