New Content
-27 new passives added
-8 new weapons added
-3 new actives added
-Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run, flawless run
-Added a couple new weapon prefixes that make use of recently added weapon stats
-Added unlock menu ("Data Cloud") to the pause screen, showing tooltips and descriptions for unlocked items and silhouettes and unlock conditions for locked items
-Added a new hitsparks that trigger on all kinds of impacts (affected by enemy armor, shot procs and weapon type, replaces old shield particle system)
Balancing
-Coolness impact on loot quality is 50% random now
-Chest spawns above tier 1 now add a small amount of downgrade chance to that chest tier (+1%/+4%/+10%; up to 20%/40%/60%)
-Ranged and melee attack rate are different stats now and some items affect them separately
-Passive choice chests can no longer contain the same item multiple times (?)
-Shot proc chance minimums are capped now, counteracting situations where massive amounts of fire rate or shot count would eliminate proc chances altogether
-Vastly increased the threshold at which bosses become immune to damage cascade
-[redacted] armor increased
-Carrier engine crit exposure nerfed and health increased
-Drone enemies now have small amounts of armor
-Nerfed shuriken and bow shot collision timeout
-Added damage charge timeout to: Bomb Bay, Rocket Rack, Rocket Pod
-Kinetic Burst Cannon burst count and fire rate increased
-Advanced Kinetics damage increased
-Kinetic Repeater base damage increased, fire rate decreased
-Phase Flak damage increased
-Electron lazer fire rate nerfed
-Halberd fire rate and damage buffed
-Experimental Coilage max shield gain and gain rate nerfed
-Broken Heart now breaks two hearts
-Perfect Prism is now tier 3 (was 2)
-Replacement Body is now tier 3 (was 4)
-Determination Core is now tier 4 (was 3)
-Simple EMP Device is now tier 2 (was 3)
-Radiation Shielding now affects nanowire
-Top speed and boost ignition are now capped at 1000%
-Flock drones now take 6 damage per second when colliding with floor or props (instead of instantly dying)
-Special Ammo now also grants a bonus to sticky payloads, photon armor piercing and EMP weapon crit chance
-Hardlight Crysalis has an additional effect now
-Phase weapons can now be fired during jumps
-Hyper Shields/Hyper Hardening invincibility now deflects all attacks, including photon. Icons have changed to _reflect_ that.
-Bullet repel effects (like from Reverse-G Field) now culminate in a radial deflect when they end
-H-Roll Barrier duration nerfed
-Hyper Shields and Hyper Hardening duration nerfed
-Hyper Shields and Reverse-G Field charge requirements changed
Quality of Life
-Added a new, larger reticle for maximum traceability on mouse aim
-Jet stat sheet now takes more factors into account for when it shows acceleration
-Shots with guaranteed emp, photon shield pierce or sticky effects no longer overwrite damage number float text, but float text still changes color to visualize the guaranteed proc taking effect.
-If non-multiplied accumulating damage exceeds the remaining health of a hostile you now get OVERKILL! text
-Slowed melee attack rate no longer decreases combo window
-Speedrun mode no longer allows boss elites to spawn unless boss elite chance is increased by other items
-A couple old-school weapons have their paintjob changed to better reflect their power level
Bug Fixes
-Removed a potential cause of large amounts of residual forces in flock drones after leaving an intermission
-Reworked weapon anims to have them sync better with changing fire rates
-Fixed SRM Decay Rail not reducing it's damage correctly when it increases in shot count
-Fixed explosions missing some effects if not spawned from shot->enemy collisions
-Fixed a scenario where player armor piercing bonuses would be applied multiple times to player attacks
-Fixed some inconsistencies for when player shield damage text is displayed when taking damage from explosions
-Fixed melee weapons continuously shattering if particles are disabled in options
-Fixed turn rate caps not being applied on Zero Friction parts
-Fixed Sentient Battery only granting its increased bonus charge to low-req actives if they are acquired after the battery
-Fixed a late game technophage not showing victories on title screen
-Fixed slow melee attack rates locking player out of performing melee combos
-Fixed credits music track persisting for game relaunch
-Fixed a few instances of locked items being added to the loot pool if specific other items are unlocked
-Fixed Hyper Hot Combat Chip still affecting time in intermission and credits
-Fixed double entries for accuracy on jet stat sheet
-Fixed hatch displacer accuracy bonus overflow due to lacking cap
-Fixed revealed items in regular locked chests not showing their tooltip when using mouse item
-Fixed rage squadron acting too chill
-Fixed double entries for accuracy on jet stat sheet
-Added a minor timeout to active activation in an attempt to fix a rare crash
-Fixed a problem prevent weapons that deal both explosive and direct damage from using accumulating damage modifiers
-Fixed hatch displacer accuracy bonus overflow due to lacking cap
-Fixed a tiny chance of active drops exceeding the per-zone limit
-Fixed SRM Replicator tooltip breaking if it is put into a chest while in the used state
Hyperspace Dogfights
Sleeper Games
Sleeper Games
2018-05-14
Indie Singleplayer
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(103 reviews)
https://store.steampowered.com/app/842170 
The Game includes VR Support
Hyperspace Dogfights Linux [588.76 M]
Hyperspace Dogfights Deck Crew Volunteer
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Loot
Make your jet stronger and stranger by gathering some of the 150+ currently available passive and active items. Use over 50 different weapons against your opponent, including aerial melee options.Opposition
Engage zone specific enemy types in air and ground combat. Confront ten distinct bosses or even try surviving beyond that in endless play.- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 1100 MB available spaceAdditional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
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