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SkateBIRD hit its 1-year anniversary: https://store.steampowered.com/app/971030/SkateBIRD/ So hey! Let's do ALL the sales!
- Adds Daily and Weekly challenge modes - Adds Hardcore variants of each (these score you, and are one try per day/week ONLY... so probs practice the day or week's map a bit first) - Fixes the Punched A Dude achievement, you should get it now - Fixes the issue where a fresh install started with a handful of upgrades already unlocked - Updates localization (everything is now localized properly) - Fixes occasional bug where you'd take damage during Meow Max cutscene Most of these changes are just migrating over from Unstable, though I also added the fix for the cutscene damage (and fixed a few issues with the localization).
If you like to live dangerously, kick over to the Unstable branch under betas, and you'll have the latest. It includes the following: - Adds Daily and Weekly challenge modes - Updates localization (everything is now localized properly) - Adds Hardcore variants of each (these score you, and are one try per day/week ONLY... so probs practice the day or week's map a bit first) - Fixes the Punched A Dude achievement, you should get it now - Fixes the issue where a fresh install started with a handful of upgrades already unlocked
Hola folks! Just a short update on where we go from here. Like it says in the FAQ, we'll be trying for a 2-update-a-month pattern, doing that minor major trade-off approach, though this first week or two will be a little more rapid and responsive. Right now, here's what we're looking at for a patch very soon. We're just waiting on localization, and then we can do:
There's a launch trailer in the usual place, or just scroll up and watch it here, but the point is MAY 15TH! Soon, you'll be able to punch dudes so hard they explode in the comfort of your own home. By which we mean, in the game. We don't want any dudes literally exploding in the comfort of your own home. That would never come out of the carpets.
If you want some backstory for the punching, we put out a short cinematic trailer today. Which is also a musical sing-along, done in the style of riot-grrl punk music, because... hey, why not! It's over here. Or maybe you're more of a coder, and dig cool systems? We also wrote an article on how our slow-mo tech works. Best practices, code samples, that sort of thing. It's featured over here on Gamasutra. We ALSO updated the gameplay trailer and screenshots to how the game actually looks today. Yep, that's all gameplay, and yep, it's pretty slick to play. No links needed for that, just scroll up. :D That's it for now. More later. Until then: happy holidays!
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