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Name

 Stardust Galaxy Warriors 

 

Developer

 Dreamloop Games 

 

Publisher

 Dreamloop Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

 

 Co-op 

Release

 2015-11-10 

 

Steam

 0,99€ 0,69£ 0,99$ / 90 % 

 

News

 31 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/389650 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Stardust Galaxy Warriors Lin64 Depot [888.51 M] 


 Stardust Galaxy Warriors Lin32 Depot [888.57 M] 




LINUX STREAMERS (1)
consolking77




Wishlist Inescapable Now!

Galaxy Warriors,

After many years of silence, we are excited to announce that the next game from the Dreamloop team is coming soon! This fall we'll be releasing Inescapable: No Rules, No Rescue on PC & Consoles. You can now play the Inescapable demo and it would mean the world to the Dreamloop team if you would give it a wishlist!

[previewyoutube=9ZIuIlh0dlc;full][/previewyoutube]

Inescapable is an ambitious social thriller set in a tropical island resort: youve been kidnapped and forced to participate in a twisted reality TV show with 10 strangers. At the end of your stay, youll receive 500,000. Theres just one catchon the island there are no rules.



Inescapables story explores human nature and how far people will go for social clout, wealth, and their own desiresand how much further they might be willing to go when they have permission to ignore the rules.

Throughout the game, you will serve as the protagonist's (Harrison's) moral compass. You'll guide his decisions as he attempts to survive this twisted reality TV show, and in so doing you will shape the show, as well as the fates of yourself and the other contestants.



  • Multiple narrative paths
  • A provocative character-driven story
  • A diverse cast of characters with intriguing personalities and backstories
  • Hours of voice-acted dialogue
  • A full-length original soundtrack with music from Zero Escape's Shinji Hosoe and Stardust Galaxy Warriors' Matias Lehtoranta


Fans of Stardust Galaxy Warriors will find much to love in Inescapable. In addition to a wicked soundtrack made by SGW's own Matias Lehtoranta, the heart and teeth we bring to every Dreamloop project suffuse Inescapable. Despite its genre being a social thriller, there is also a healthy dose of humor SGW fans will be sure to love.

For those of you who have been eagerly awaiting what's next from Dreamloop, we would like to warmly invite you with us on this next stage of our journey, and thank you for your incredible patience and your incredible support! If you would like to keep up to date with the development of Inescapable, you can also follow the game on Twitter and Instagram.



Love,
The Dreamloop Crew


[ 2023-07-20 16:32:23 CET ] [ Original post ]

The Strike Update OST - Free to Download!



We released the "Strike Update" last month and one feature we added was the boss theme music. People seemed to love the new songs and asked us where to get them. Well, since the boss music was added to the game for free, why not release the music for everyone to enjoy? For free, of course. So here you go. Please download and enjoy the sweet, sweet tunes by our very own, cheese-loving composer, Matias Lehtoranta.

To download the songs, find and install the "Strike Update OST' from your Stardust Galaxy Warriors: Stellar Climax DLC list. Alternatively, you can download the OST as a .zip from our download page: https://nc.dreamloop.net/index.php/s/OzXFXEGfWNUgQgm

The songs included in the "Strike Update OST" are:


  • Stellar Climax ~ SGW SC Trailer Theme
  • Gearsplitter EX ~ Generic Boss Theme
  • Sea Attacker ~ Marine Boss Theme
  • Insects ~ Organic Boss Theme
  • Rise of The Machines ~ Mechanical Boss Theme


    Let us know which song is your favorite!


  • [ 2018-05-28 09:33:35 CET ] [ Original post ]

    The Strike Update

    We announced a patch for Stardust Galaxy Warriors in our 2nd year anniversary stream last year and now it is finally here!

    We have made bunch of changes and slight adjustments to the game, starting with the main menu. When you launch SGW, you will be greeted by the new main menu. The different game modes can now be found under the “Play” button. In-game, there have been many small tweaks to the gameplay. For example, you can now enable “auto-melee” from the options menu that allows you to hold the melee-button to slash continuously.

    Beyond just tweaks and bug fixes, we have added some completely new content, such as new sound- and visual effects, music and even a new game mode! The new audiovisual effects were added to make some enemy behaviors clearer and to generally add some extra punch to the attacks. The boss fights are getting spiced up with new boss music! The new music has been composed by non-other than Matias Lehtoranta, the composer of the original game’s soundtrack! The new game mode – Strike – is a variant on the ‘Gauntlet’ mode, featuring the endlessly scaling enemy waves of the Gauntlet, but implementing the shop from the Campaign between every 3 stages. The Strike mode also features its own trophies/achievements for all of you achievement hunters!

    Below is a list of the changes and additions the patch introduces.


    PATCH NOTES (26.4.2018):


    • Separated game mode selection to a ‘Play’ menu from main menu.
    • New ‘Strike’ game mode: similar to ‘Gauntlet’ but with added store and different enemy progression.
    • Trophies/Achievements for ‘Strike’ game mode.
    • Removed ‘Gauntlet Store’ option from custom option presets.
    • New Boss music themes by Matias Lehtoranta!
    • New enemies for Gauntlet and Strike modes.
    • Streamlined ‘Gauntlet’ experience now with (at least) 100% more action!
    • Enemy bullets and enemies themselves are destroyed when a boss dies.
    • Silver Wolf distortion can now be used when the distortion bar is half full, and costs half a bar. Damage and cooldown have been adjusted as well.
    • Added an option for automatic melee slashes when the melee button is held.
    • More audiovisual effects and polish.
    • Improved performance in general.
    • Misc small fixes and improvements.


    Let us know what you think of the newly added features and content on Twitter, Facebook or Instagram!


    [ 2018-05-04 19:35:20 CET ] [ Original post ]

    A new patch and DLC announced for 2018!

    Hello folks!

    What a year it has been: We (Dreamloop Games) had our second birthday, Stardust Galaxy Warriors turned 2 years old and our home country, Finland, turned 100 years old!

    We have been extremely busy working on all kinds of outsourcing jobs, which have given us the opportunity to get to know a bunch of great gamedev people around the world. We have also started to look into a sequel to our beloved side-scrolling SHMUP-brawler Stardust Galaxy Warriors, though the project is still very much in the idea stage.

    AND finally, we have announced that SGW will be receiving a new content patch and DLC during the year 2018!

    The patch will be free to everyone and will feature some new content (a new gauntlet game mode with session based progression and tweaked difficulty), balanced weapons and mechs and bug fixes. We have been listening to what players have been saying about the game and we will be making the changes based on that feedback (Plus we’ll be fixing a few things that have kept the team awake at night for a year now). So, if you have anything you would like us to add, fix or change, let us know on the forums, Twitter, Facebook or Youtube!

    The DLC is planned to focus around mech specific challenges and gameplay. We want to give the hardcore SGW players some new challenges to beat with this DLC, making sure that you get as much bang for your buck as possible. And of course, there will be new achievements to hunt! More on the DLC details as we move on with the development so stay tuned!

    We are super thankful to all of you who have bought Stardust Galaxy Warriors: Stellar Climax, all who have given us feedback and critique on the game, all who have reviewed the game and all who have created content of our game! We hope you will like what we have in store for you in the patch and DLC!

    We’d like to wish you all happy holidays and a great new year!

    -Dreamloop Games


    [ 2017-12-15 11:08:34 CET ] [ Original post ]

    A new patch and DLC announced for 2018!

    Hello folks!

    What a year it has been: We (Dreamloop Games) had our second birthday, Stardust Galaxy Warriors turned 2 years old and our home country, Finland, turned 100 years old!

    We have been extremely busy working on all kinds of outsourcing jobs, which have given us the opportunity to get to know a bunch of great gamedev people around the world. We have also started to look into a sequel to our beloved side-scrolling SHMUP-brawler Stardust Galaxy Warriors, though the project is still very much in the idea stage.

    AND finally, we have announced that SGW will be receiving a new content patch and DLC during the year 2018!

    The patch will be free to everyone and will feature some new content (a new gauntlet game mode with session based progression and tweaked difficulty), balanced weapons and mechs and bug fixes. We have been listening to what players have been saying about the game and we will be making the changes based on that feedback (Plus well be fixing a few things that have kept the team awake at night for a year now). So, if you have anything you would like us to add, fix or change, let us know on the forums, Twitter, Facebook or Youtube!

    The DLC is planned to focus around mech specific challenges and gameplay. We want to give the hardcore SGW players some new challenges to beat with this DLC, making sure that you get as much bang for your buck as possible. And of course, there will be new achievements to hunt! More on the DLC details as we move on with the development so stay tuned!

    We are super thankful to all of you who have bought Stardust Galaxy Warriors: Stellar Climax, all who have given us feedback and critique on the game, all who have reviewed the game and all who have created content of our game! We hope you will like what we have in store for you in the patch and DLC!

    Wed like to wish you all happy holidays and a great new year!

    -Dreamloop Games


    [ 2017-12-15 11:08:34 CET ] [ Original post ]

    Update 1.2.1

    Patch for SGW:SC has been released. Patch notes after the break!

    • Fixed Red Tiger time slow effects staying if Red Tiger dies or is incapacitated during it
    • Fixed Campaign not progressing to upgrade selection if all stats were maxed out
    • Fixed losing control of mech when disconnecting and reconnecting controllers in a specific way and improved message prompts in the same situation
    • Fixed Terminus not recharging its bubble shield after being stunned by Amber Fox distortion tech in a specific point in its pattern
    • Improved hitbox visibility when the setting is on
    • Tweaked Amber Fox and Silver Wolf special moves
    • Fixed some projectiles and line vfx potentially becoming invisible after level reset
    • Fixed boss warning sound playing even with master or sfx volume set to 0%
    • Improved visibility of certain enemy projectiles and toned down sun flare in Unstable Sun level
    • Fixed individual Galaxy Invader enemies becoming extra durable after fighting the Galaxy Invaders boss
    • Added ‘Environment effects’ option to ‘Misc’ options which currently affects only Unstable Sun level flares
    • Fixed Amber Fox special move staying visible after stage clear
    • Fixed Campaign not progressing with 4 players
    • Added an alternate key for distortion technique (Q)
    • Fixed details panel UI arrows position for players 2-4
    • Misc small fixes and improvements


    [ 2016-09-23 18:05:35 CET ] [ Original post ]

    Update 1.2.1

    Patch for SGW:SC has been released. Patch notes after the break!

    • Fixed Red Tiger time slow effects staying if Red Tiger dies or is incapacitated during it
    • Fixed Campaign not progressing to upgrade selection if all stats were maxed out
    • Fixed losing control of mech when disconnecting and reconnecting controllers in a specific way and improved message prompts in the same situation
    • Fixed Terminus not recharging its bubble shield after being stunned by Amber Fox distortion tech in a specific point in its pattern
    • Improved hitbox visibility when the setting is on
    • Tweaked Amber Fox and Silver Wolf special moves
    • Fixed some projectiles and line vfx potentially becoming invisible after level reset
    • Fixed boss warning sound playing even with master or sfx volume set to 0%
    • Improved visibility of certain enemy projectiles and toned down sun flare in Unstable Sun level
    • Fixed individual Galaxy Invader enemies becoming extra durable after fighting the Galaxy Invaders boss
    • Added Environment effects option to Misc options which currently affects only Unstable Sun level flares
    • Fixed Amber Fox special move staying visible after stage clear
    • Fixed Campaign not progressing with 4 players
    • Added an alternate key for distortion technique (Q)
    • Fixed details panel UI arrows position for players 2-4
    • Misc small fixes and improvements


    [ 2016-09-23 18:03:37 CET ] [ Original post ]

    Stellar Climax has come!



    Galaxy Warriors,

    The time has come! Stardust Galaxy Warriors: Stellar Climax has arrived for PC, Linux, Mac, Xbox One, and PlayStation 4™! If your gaming device is not a potato, you can now get your spacegloves on the most awesome Arcade Shooter in all the galaxies! If you love it, please tell your friends, favorite streamers, and the gaming media so that the world will know how awesome your Stellar Climax experience was! :)

    Check out the trailer here!

    Check out the patch notes here!


    ...And now, a message from Dreamloop Games co-founder Steve Stewart:

    After two long years of tireless work, you will now be able to play the definitive version of Stardust Galaxy Warriors! It has been an incredibly long road, but one that we feel was extremely rewarding. We're so thankful to everyone who has made this journey possible, and we'll continue to do all we can to keep the players happy. We know that our effort does not go unnoticed by our community, and for that we are incredibly thankful.

    I hope you love Stellar Climax as much as we have loved making it!

    From the bottom of our hearts, we thank you for your continued support!

    Love,
    Steve Stewart
    Co-Founder
    Dreamloop Games


    [ 2016-09-09 13:57:35 CET ] [ Original post ]

    Stellar Climax has come!



    Galaxy Warriors,

    The time has come! Stardust Galaxy Warriors: Stellar Climax has arrived for PC, Linux, Mac, Xbox One, and PlayStation 4! If your gaming device is not a potato, you can now get your spacegloves on the most awesome Arcade Shooter in all the galaxies! If you love it, please tell your friends, favorite streamers, and the gaming media so that the world will know how awesome your Stellar Climax experience was! :)

    Check out the trailer here!

    Check out the patch notes here!


    ...And now, a message from Dreamloop Games co-founder Steve Stewart:

    After two long years of tireless work, you will now be able to play the definitive version of Stardust Galaxy Warriors! It has been an incredibly long road, but one that we feel was extremely rewarding. We're so thankful to everyone who has made this journey possible, and we'll continue to do all we can to keep the players happy. We know that our effort does not go unnoticed by our community, and for that we are incredibly thankful.

    I hope you love Stellar Climax as much as we have loved making it!

    From the bottom of our hearts, we thank you for your continued support!

    Love,
    Steve Stewart
    Co-Founder
    Dreamloop Games


    [ 2016-09-09 13:50:25 CET ] [ Original post ]

    Stellar Climax is coming!



    The grand update for Stardust Galaxy Warriors is around the corner! The update is set for release on September 9th, coinciding with the console (Xbox One, PS4) release of the game! As the patch notes for the update are so long we thought we'd give you a week to read through them. So let's get started with the biggest addition to the game, Amber Fox!

    TLDR; a lot of new and updated stuff. :sgw:


    New character: Amber Fox

    • Offensive support mech class
    • Originally a discarded, non-functional prototype, the identity of Amber Fox pilot is unknown. The pilot does not talk, and always wears a stylised fox mask. The other pilots think hes probably a clone of Archibald Stardust, but Archibald himself neither confirms or denies this. Regardless, having proven extremely useful on several critical missions in the past, Amber Fox is now an official member of Stardust Galaxy Warriors.
    • Amber Fox Special Ability can absorb enemy projectiles into a ball of energy and release it as a powerful projectile. Overloading the energy storing capacitors will damage and stun Amber Fox.
    • Amber Fox Distortion Technique, Foxfire, stuns all enemies on the screen as well as makes them more vulnerable to all forms of damage for the duration of the stun.


    Gameplay
    • New game+ -mode allows you to continue the campaign after beating it, with increased difficulty, but keeping all the upgrades from your previous playthrough. You can keep looping through the campaign over and over again, with ever-increasing enemy durability and damage.
    • All-new boss behaviours in New Game+.
    • Added checkpoints before every boss fight.
    • Changed some enemy behaviours to be less annoying.
    • Completely changed powerups to be a bit more interesting and powerful.
    • In addition to the above, a completely new type of powerup was added: drone systems. These little helpers fire automatically, and pack a serious punch!
    • Revised powerup spawning logic to be more consistent and conducive to nice gameplay flow.
    • Added a combo score multiplier which increases on enemy kills, and resets on taking damage. Modified resource gain to compensate.
    • Score is now tracked individually for each player in multiplayer.
    • Added status effects: burn, acid, slow, damage amplification.
    • Changed distortion tech triggers for Black Bear and Silver Wolf to use cooldowns instead of damage dealt
    • Distortion tech bars accumulate at a higher rate when using special abilities
    • Custom upgrade fixes and rebalancing. Price changes and Stardust Emblems which become available when everything else is maxed out and give minor stat improvements. All custom upgrades also now become more expensive for a player every time they purchase one.
    • Modified the way the upgrades in the upgrade store are randomized to provide less duplicates or redundant items, and more variety in general.
    • The projectiles from the Grenade Launcher now release shrapnel.
    • The Flamethrower now applies a burn effect on enemies, which makes them take damage over time and makes them more vulnerable to damage. This effect stacks with itself.


    Visuals
    • Visual improvements on all level backgrounds. Including, but not limited to, tonemapping each level so that enemy projectiles are easier to notice.
    • Individual weapon chassis for each mech. No more gray boxes!
    • Added emission maps for the mechs in the loadout screen.
    • Bullet casings for certain player weapons.
    • Depth of field effect added to various levels.
    • Depth of field added as a display option.
    • Texture quality removed as a display option as it was not working as intended.
    • Changed starting screen and main menu graphics.
    • Changed anti-aliasing technique from multisampling to supersampling.
    • Changed Blue Falcon distortion tech missile trails.
    • New projectile and trail visuals.


    UI
    • Added difficulty preset selector when starting a new campaign.
    • Changed how the difficulty preset customization screen is accessed.
    • Improved difficulty preset naming on keyboard.
    • Scores are displayed for total level score and score in current stage.(Campaign only)
    • Stage progress bar. (Campaign only)
    • Achievement indicator on Mission Briefing screen to show which achievements are still available for that particular playthrough.
    • Added UI animations to various screens.
    • Improved menu button prompts.
    • Revised Loadout menu UI and environment.
    • Revised Campaign selection menu.
    • Added an indicator for the player who currently has the most score.
    • Player HUD now actually shows the correct max health/shield.
    • Added a warning before boss fights.


    Misc
    • Major performance improvements. The game is now playable on the weakest laptop in the office and boy is that a slow laptop!
    • Updated the credits screen.
    • Achievement Stardust Galaxy Customs now triggers when you play a campaign level or a gauntlet round with a custom difficulty preset instead of when creating a preset.
    • Achievement Totally Not Random is now even more not random than it used to be. Now you can also track its progress.
    • Adjusted achievement Diversity to require also the use of Amber Fox. You shouldnt lose the achievement if you already have it unlocked.
    • Updated the engine to Unity version 5.3.5.
    • Improved handling of added and removed controllers.
    • Added a limit of 20 saved campaigns.


    Bug fixes
    • Fixed an issue where some users got stuck in certain levels with no enemies on screen due to enemy wave spawning not working properly.
    • Fixed an issue with the boss of Abyssal Wreck crashing the game if a player shot at it with a specific combo of Custom Upgrades.
    • Fixed issues where boss behaviours could cause unreliable behaviour or crashing.
    • Fixed an issue where players could still keep firing even after being incapacitated.
    • Fixed an issue where it was possible to change gauntlet level or challenge even after selecting it.
    • Fixed an issue where players could get wrong weapons after dying or restarting the stage/game.
    • Fixed an issue where gun models could be different than the selected gun in the Loadout menu.
    • Fixed issues where some upgrades wouldnt show in the shop after buying certain other upgrades.
    • Fixed an issue where Galaxy Invaders boss could disappear too soon.
    • Tons of other small bug fixes. Every single major issue caught by the QA or our players has been fixed. Most of the minor ones have, too, apart from ones that are now features, or minor and rare enough to be a non-issues.


    :bluefalcon: :redtigre: :silverwolf: :blackbear:


    [ 2016-09-01 15:48:48 CET ] [ Original post ]

    Stellar Climax is coming!



    The grand update for Stardust Galaxy Warriors is around the corner! The update is set for release on September 9th, coinciding with the console (Xbox One, PS4) release of the game! As the patch notes for the update are so long we thought we'd give you a week to read through them. So let's get started with the biggest addition to the game, Amber Fox!

    TLDR; a lot of new and updated stuff. ːsgwː


    New character: Amber Fox

    • Offensive support mech class
    • Originally a discarded, non-functional prototype, the identity of Amber Fox’ pilot is unknown. The pilot does not talk, and always wears a stylised fox mask. The other pilots think he’s probably a clone of Archibald Stardust, but Archibald himself neither confirms or denies this. Regardless, having proven extremely useful on several critical missions in the past, Amber Fox is now an official member of Stardust Galaxy Warriors.
    • Amber Fox’ Special Ability can absorb enemy projectiles into a ball of energy and release it as a powerful projectile. Overloading the energy storing capacitors will damage and stun Amber Fox.
    • Amber Fox’ Distortion Technique, Foxfire, stuns all enemies on the screen as well as makes them more vulnerable to all forms of damage for the duration of the stun.


    Gameplay
    • New game+ -mode allows you to continue the campaign after beating it, with increased difficulty, but keeping all the upgrades from your previous playthrough. You can keep looping through the campaign over and over again, with ever-increasing enemy durability and damage.
    • All-new boss behaviours in New Game+.
    • Added checkpoints before every boss fight.
    • Changed some enemy behaviours to be less annoying.
    • Completely changed powerups to be a bit more interesting and powerful.
    • In addition to the above, a completely new type of powerup was added: drone systems. These little helpers fire automatically, and pack a serious punch!
    • Revised powerup spawning logic to be more consistent and conducive to nice gameplay flow.
    • Added a combo score multiplier which increases on enemy kills, and resets on taking damage. Modified resource gain to compensate.
    • Score is now tracked individually for each player in multiplayer.
    • Added status effects: burn, acid, slow, damage amplification.
    • Changed distortion tech triggers for Black Bear and Silver Wolf to use cooldowns instead of damage dealt
    • Distortion tech bars accumulate at a higher rate when using special abilities
    • Custom upgrade fixes and rebalancing. Price changes and ‘Stardust Emblems’ which become available when everything else is maxed out and give minor stat improvements. All custom upgrades also now become more expensive for a player every time they purchase one.
    • Modified the way the upgrades in the upgrade store are randomized to provide less duplicates or redundant items, and more variety in general.
    • The projectiles from the Grenade Launcher now release shrapnel.
    • The Flamethrower now applies a burn effect on enemies, which makes them take damage over time and makes them more vulnerable to damage. This effect stacks with itself.


    Visuals
    • Visual improvements on all level backgrounds. Including, but not limited to, tonemapping each level so that enemy projectiles are easier to notice.
    • Individual weapon chassis for each mech. No more gray boxes!
    • Added emission maps for the mechs in the loadout screen.
    • Bullet casings for certain player weapons.
    • Depth of field effect added to various levels.
    • Depth of field added as a display option.
    • Texture quality removed as a display option as it was not working as intended.
    • Changed starting screen and main menu graphics.
    • Changed anti-aliasing technique from multisampling to supersampling.
    • Changed Blue Falcon distortion tech missile trails.
    • New projectile and trail visuals.


    UI
    • Added difficulty preset selector when starting a new campaign.
    • Changed how the difficulty preset customization screen is accessed.
    • Improved difficulty preset naming on keyboard.
    • Scores are displayed for total level score and score in current stage. (Campaign only)
    • Stage progress bar. (Campaign only)
    • Achievement indicator on Mission Briefing screen to show which achievements are still available for that particular playthrough.
    • Added UI animations to various screens.
    • Improved menu button prompts.
    • Revised ‘Loadout’ menu UI and environment.
    • Revised Campaign selection menu.
    • Added an indicator for the player who currently has the most score.
    • Player HUD now actually shows the correct max health/shield.
    • Added a warning before boss fights.


    Misc
    • Major performance improvements. The game is now playable on the weakest laptop in the office and boy is that a slow laptop!
    • Updated the credits screen.
    • Achievement ‘Stardust Galaxy Customs’ now triggers when you play a campaign level or a gauntlet round with a custom difficulty preset instead of when creating a preset.
    • Achievement ‘Totally Not Random’ is now even more not random than it used to be. Now you can also track its progress.
    • Adjusted achievement ‘Diversity’ to require also the use of Amber Fox. You shouldn’t lose the achievement if you already have it unlocked.
    • Updated the engine to Unity version 5.3.5.
    • Improved handling of added and removed controllers.
    • Added a limit of 20 saved campaigns.


    Bug fixes
    • Fixed an issue where some users got stuck in certain levels with no enemies on screen due to enemy wave spawning not working properly.
    • Fixed an issue with the boss of ‘Abyssal Wreck’ crashing the game if a player shot at it with a specific combo of Custom Upgrades.
    • Fixed issues where boss behaviours could cause unreliable behaviour or crashing.
    • Fixed an issue where players could still keep firing even after being incapacitated.
    • Fixed an issue where it was possible to change gauntlet level or challenge even after selecting it.
    • Fixed an issue where players could get wrong weapons after dying or restarting the stage/game.
    • Fixed an issue where gun models could be different than the selected gun in the ‘Loadout’ menu.
    • Fixed issues where some upgrades wouldn’t show in the shop after buying certain other upgrades.
    • Fixed an issue where ‘Galaxy Invaders’ boss could disappear too soon.
    • Tons of other small bug fixes. Every single major issue caught by the QA or our players has been fixed. Most of the minor ones have, too, apart from ones that are now features, or minor and rare enough to be a non-issues.


    ːbluefalconː ːredtigreː ːsilverwolfː ːblackbearː


    [ 2016-09-01 15:48:48 CET ] [ Original post ]

    Stellar Climax Update #1

    Galaxy Warriors:

    Stardust Galaxy Warriors: Stellar Climax is being worked on tirelessly. The team is working late nights and early mornings to get this game out, but unfortunately some unforeseen issues have us bottlenecked regarding the actual release. Due to circumstances beyond our control, there will be a slight delay to Stellar Climax.

    From the bottom of my heart, I'm sorry for the delay. Thanks a lot for being patient as we work to get this game out to you.

    The new date for Stellar Climax is September 9th.

    https://www.youtube.com/watch?v=jHvCpRo0Pm4

    Love,
    Steve Stewart
    Co-Founder
    Dreamloop Games


    [ 2016-08-17 14:31:28 CET ] [ Original post ]

    Stellar Climax Update #1

    Galaxy Warriors:

    Stardust Galaxy Warriors: Stellar Climax is being worked on tirelessly. The team is working late nights and early mornings to get this game out, but unfortunately some unforeseen issues have us bottlenecked regarding the actual release. Due to circumstances beyond our control, there will be a slight delay to Stellar Climax.

    From the bottom of my heart, I'm sorry for the delay. Thanks a lot for being patient as we work to get this game out to you.

    The new date for Stellar Climax is September 9th.

    https://www.youtube.com/watch?v=jHvCpRo0Pm4

    Love,
    Steve Stewart
    Co-Founder
    Dreamloop Games


    [ 2016-08-17 14:31:28 CET ] [ Original post ]

    Stardust Galaxy Warriors: Stellar Climax (Definitive Edition) is coming! As a FREE update!



    Galaxy Warriors,

    Prepare yourselves! Stardust Galaxy Warriors: Stellar Climax is coming! We're currently hard at work here at Dreamloop Games on the definitive edition of SGW. If you own the game on Steam, you're going to get this as a FREE update on/around August 19th!

    Stardust Galaxy Warriors: Stellar Climax will include -


    • New Game+ !
    • Improvements to boss features/abilities
    • Improvements to enemy features/abilities
    • An improved upgrade system
    • Performance improvements
    • Fixes for all current known bugs
    • TONS of visual polish
    • And... A MYSTERIOUS NEW PLAYER CHARACTER!


    It has typically been common for game studios to release their Director's Cuts and Definitive Editions as a separate release, at an even higher price. We're not about that. We're excited to be able to give our players the best experience we can, and that includes making our definitive edition a free update!

    If you're as excited as we are, please show us some love by:


    Look for more critical transmissions in the near future, Galaxy Warriors, and stay frosty!

    -Dreamloop Out.


    [ 2016-06-29 11:45:51 CET ] [ Original post ]

    Stardust Galaxy Warriors: Stellar Climax (Definitive Edition) is coming! As a FREE update!



    Galaxy Warriors,

    Prepare yourselves! Stardust Galaxy Warriors: Stellar Climax is coming! We're currently hard at work here at Dreamloop Games on the definitive edition of SGW. If you own the game on Steam, you're going to get this as a FREE update on/around August 19th!

    Stardust Galaxy Warriors: Stellar Climax will include -


    • New Game+ !
    • Improvements to boss features/abilities
    • Improvements to enemy features/abilities
    • An improved upgrade system
    • Performance improvements
    • Fixes for all current known bugs
    • TONS of visual polish
    • And... A MYSTERIOUS NEW PLAYER CHARACTER!


    It has typically been common for game studios to release their Director's Cuts and Definitive Editions as a separate release, at an even higher price. We're not about that. We're excited to be able to give our players the best experience we can, and that includes making our definitive edition a free update!

    If you're as excited as we are, please show us some love by:


    Look for more critical transmissions in the near future, Galaxy Warriors, and stay frosty!

    -Dreamloop Out.


    [ 2016-06-29 11:05:55 CET ] [ Original post ]

    Sale and Trading Cards!



    GALAXY WARRIORS! Save your sheckles and credits by buying SGW 40% off! Now you can also collect our stellar trading cards, to fill the black hole of your heart with digital goodness!

    Stay tuned to this frequency for an upcoming major announcement. - Dreamloop Out.


    [ 2016-06-15 17:31:32 CET ] [ Original post ]

    Sale and Trading Cards!



    GALAXY WARRIORS! Save your sheckles and credits by buying SGW 40% off! Now you can also collect our stellar trading cards, to fill the black hole of your heart with digital goodness!

    Stay tuned to this frequency for an upcoming major announcement. - Dreamloop Out.


    [ 2016-06-15 17:31:32 CET ] [ Original post ]

    Coming Soon: Steam Trading Cards!



    Along with regular game updates we are also currently working on Steam Trading Cards according to your requests!

    As a 'Thank You' for your continuous support we decided to create one card based on the community's suggestions, so please share your idea either here, our Facebook or our Twitter by Sunday January 24th!

    The selected suggestion will be announced on our social media sites, and we'll also share the entire creation process of the card. Can't wait to hear your ideas! ːsteamhappyː


    [ 2016-01-14 10:24:59 CET ] [ Original post ]

    Coming Soon: Steam Trading Cards!



    Along with regular game updates we are also currently working on Steam Trading Cards according to your requests!

    As a 'Thank You' for your continuous support we decided to create one card based on the community's suggestions, so please share your idea either here, our Facebook or our Twitter by Sunday January 24th!

    The selected suggestion will be announced on our social media sites, and we'll also share the entire creation process of the card. Can't wait to hear your ideas! steamhappy


    [ 2016-01-14 10:24:59 CET ] [ Original post ]

    Hotfix for version 1.1.1

    A hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly.

    These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end.

    We are sorry for the inconvenience! ːsteamsadː


    [ 2016-01-11 17:29:45 CET ] [ Original post ]

    Hotfix for version 1.1.1

    A hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly.

    These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end.

    We are sorry for the inconvenience! steamsad


    [ 2016-01-11 17:29:45 CET ] [ Original post ]

    Stardust Galaxy Warriors Update version 1.1.1

    Version 1.1.1 of Stardust Galaxy Warriors is now available to download. The update brings a few new features requested by the community along with some bugfixes and improvements. The ~100MB update size is because of an engine update.


    New features


    • Added ‘Gauntlet Store’ customizable option which enables buying upgrades after each boss fight in ‘Gauntlet’ game mode. The setting is off by default.
    • Added ‘Hitbox opacity’ to ‘Misc options’ menu.


    Changes and fixes

    • Fixed animation issues for Caridea boss enemy that might have caused the game to freeze.
    • Fixed players 2 or 3 not being able to rejoin in ‘Loadout’ when playing with four players.
    • Fixed skybox turning black on ‘Frozen Skies’ when changing shadow quality in game
    • Fixed a bug in hitbox size custom setting that could cause it to grow or shrink too much.
    • Fixed ‘Shift’ working as ‘back’ in menus.
    • Fixed sold items changing content when resetting the upgrade store.


    [ 2016-01-08 17:28:53 CET ] [ Original post ]

    Ho-Ho-Holiday update! New level and challenges, new upgrades and achievements!

    Version 1.1.0 of Stardust Galaxy Warriors is now available to download. The update brings in a new level complete with unique visuals, music and enemies. It also introduces a new game mode with five new differently themed 'Challenges'. ‘Campaign’ game mode gets 32 all new custom upgrades. Included are also general improvements, tweaks and fixes and also, Steam Achievements! Complete change log after the break.


    New features


    • 'Challenges' game mode that has five themed challenges that range from structured levels to endless bullet hells and boss fights
    • 43 Steam achievements to collect
    • 32 all new custom upgrades available in Junk Merchants fair trade market in 'Campaign' game mode
    • 'Winterland' level (with a new song from Matias Lehtoranta!) available in 'Challenges' and in 'Gauntlet'
    • New enemies and a new boss 'Pinaceae-Class Experimental Dreadnought'
    • Added 'Letterbox' option to 'Display options' to be able to have same game area for varying aspect ratios


    Changes and fixes

    • Added keyboard prompts for keyboard/mouse players to in game actions (Distortion tech, melee and revive)
    • Moved custom option edit screen from options to game mode screens with a more visible prompt
    • Fixed 'Terminus' intangibility bug
    • Fixed 'Red Tiger' special melee claws healing amount
    • Lowered 'Black Bear' special melee shield damage reduction
    • Tweaked various weapons
    • Tweaked various spots in campaign to make them actually beatable using the more difficult custom settings


    Custom Upgrades

    • Quantum Splitter - permanent triple shot but decreased per-shot damage.
    • Hypercharged Capacitor - permanently increases weapon fire rate, but slightly decreases per-shot damage.
    • Probability Stabilizer - critical hit chance directly increases all damage, but you can no longer hit critically
    • Defensive Generator Rerouting - increases shield recharge speed, but decreases fire rate.
    • Offensive Generator Rerouting - greatly increases damage, but decreases fire rate.
    • Heavy Plating - increases armor durability, but decreases movement speed.
    • Overclocked Shield Generator - shields recharge faster, but maximum shields are halved.
    • Regenerating Armor Membrane - slowly regenerate armor while not attacking.
    • Reactive Shields - every hit your shields take increase their durability for a short time.
    • Fortress Shields - your shields become more durable and recharge progressively faster while you stay still.
    • Autocharging Weapon Systems - both of your weapon systems gain an increasing damage boost while not firing. Firing resets the boost.
    • Flak Ammunition - all your attacks now explode near enemies and deal area of effect damage.
    • Energy Vampire - destroyed enemies drop energy orbs that recharge shields.
    • Bullet Cascade - destroyed enemies release energy shards that seek out other enemies.
    • Reflective Shields - shields reflect enemy projectiles. Slightly decreases maximum shields.
    • Radar Jammer - while not moving, hostile homing projectiles and turrets can not track you.
    • Dense Blade - your normal melee attacks deal more damage, but are slightly slower.
    • Balanced Blade - your normal melee attacks are faster, but deal slightly less damage.
    • Improved Thrusters - increases your movement speed.
    • Distortion Amplifier - special Melee attacks drain Distortion Charge to deal additional damage.
    • Powerup Recycler - picking up a weapon powerup gives you full distortion charge, but does not have the usual effect.
    • Passive Distortion Charger - distortion charge is automatically generated over time.
    • Stardustium Ammunition - increases the base damage of your primary and secondary weapons.
    • Powerup Distributor - powerups picked up by you give their effect to all players.
    • Field Medic - your speed of reviving other players is doubled.
    • Distortion Shields - using a Distortion Technique fully recharges your shields.
    • Ace Combat Systems - your damage output slowly increases over time. Taking damage resets the bonus.
    • Warp Ammunition - Ranged critical hits cause a damaging explosion.
    • Critical Burst - melee critical hits cause a burst of damaging shrapnel.
    • Stardustium Bracers - special Melee attacks deal more damage and have an increased critical hit chance.
    • Energy Recycler - reduces all Distortion Charge drain.
    • Entropy Bubble - your Distortion Charge acts as an emergency shield while your shields are down.


    [ 2015-12-22 19:01:09 CET ] [ Original post ]

    Linux version is now live!

    Good news to the penguin crew! Linux version of Stardust Galaxy Warriors has now been made available to download!

    We have tested it on 64-bit Ubuntu 14.04 with Intel and Nvidia hardware (with Nvidia proprietary drivers) and it has worked as well as the other versions bar a few graphical glitches. If you encounter issues with the version, please let us know in the discussion area and we'll try to figure out what might be causing them.


    [ 2015-11-21 00:31:21 CET ] [ Original post ]

    Stardust Galaxy Warriors update 11-20-2015

    Version 1.0.2 has been released. This is also the first version on Linux/SteamOS platform. Full change log as follows.

    Additions


    • Added Linux/SteamOS as a supported platform
    • Added custom option info panel to Mission Briefing screen
    • Added three default custom option presets: "Cadet", "Fighter Ace" and "Legendary Pilot"
    • Added mouse rotation to Loadout when using keyboard and mouse as a controller


    Fixes and changes

    • Fixed selected upgrades persisting if a campaign level was ended after the first stage
    • Fixed dialogue staying on screen when the upgrade shop appears and increased the time before it appears
    • Fixed loading screen not covering the whole screen when using a narrow aspect ratio
    • Fixed player movement getting stuck when dying while using Red Tiger melee special
    • Fixed autofire causing players to shoot when incapacitated
    • Fixed issues in multiplayer mech selection
    • Fixed fourth player's reflection rendering
    • Fixed pause behaviour for various visual effects
    • Extended full mouse operation to upgrade selection between stages
    • Changed the start screen to an animated one


    [ 2015-11-21 00:20:23 CET ] [ Original post ]

    Oopsie... Is that a Linux Build?

    So, we accidentally published our Linux Beta Build with the updates yesterday. Oopsie!

    Good news: It works!!

    Bad news: We don't have the minimum or recommended System Requirements out and checked yet, plus there might be some bugs we still haven't encountered. Please let us know if you notice anything strange going on!

    We'll be polishing and updating the Linux build along with adding recommendations within a few days, and hopefully everyone will be able to get the best experience out of the Linux version during the weekend! ːsteamhappyː

    -Vasara


    [ 2015-11-18 22:12:03 CET ] [ Original post ]

    Stardust Galaxy Warriors update 11-17-2015

    Version 1.0.1 fixes various bugs and adds mouse control options and new customization options. Full change log as follows.


    Additions


    • Added “Random Gauntlet Waves” custom option
    • Added mouse movement and full in game mouse operation options to “Misc” options menu. Menus still require the use of keyboard or controller.
    • Added a panel that shows currently selected presets option values to Gauntlet level selection
    • Added visual environmental effects to “Gas Giant Rings” and “Abyssal Wreck” levels


    Fixes and changes

    • Fixed campaign progression issues when using narrow aspect ratios
    • Fixed an issue where renamed custom options could cause high scores to not show in Gauntlet
    • Fixed naming custom presets when using keyboard as the master device
    • Fixed temporary custom options showing warning dialogue even if no edits were made
    • Fixed custom option preset names being in lower case in the options menu
    • Fixed a host of UI bugs when using narrow display aspect ratios
    • Fixed loadout weirdness when master device was changed
    • Fixed and renamed “Enemy amount” custom option
    • Fixed various UI bugs
    • Fixed typos in the UI
    • Removed button prompts from campaign mission failed screen
    • Improved projectile behaviour when using projectile speed multipliers
    • Changed limits for some customizable options to something much more reasonable


    [ 2015-11-17 18:41:54 CET ] [ Original post ]

    Stardust Galaxy Warriors and Avast

    If your game crashes on startup and you use Avast, there are a couple of things you could do to fix this:

    1. Make an exception to Avast allowing Stardust Galaxy Warriors to run.

    - Open Avast control panel
    - Select Settings > Exeptions
    - Browse to the SGW install folder ("YourSteamPath"SteamAppscommonStardust Galaxy Warriors*)
    - Press Add



    2. If the first one does not work for some reason, this should work:

    Disable Avast for a short period of time and launch the game during that time. You can then enable Avast again after the game has launched and the game should work.

    If you cannot get it to work with these two steps please check out our support forums here http://vasaraentertainment.com/forums/forum/stardust-galaxy-warriors/support/ and/or send a message to support[at]stardustgalaxywarriors[dot]com.


    [ 2015-11-10 21:35:38 CET ] [ Original post ]

    WE ARE LIVE!!



    We are live and ready to go! Get your Galaxy Gear ready and head over to the game!


    [ 2015-11-10 19:42:17 CET ] [ Original post ]

    Issues with internet in the office!

    We are having minor internet issues in the office, we will be publishing the game within half an hour!

    Thank you for your patience!


    [ 2015-11-10 19:03:04 CET ] [ Original post ]

    Two days left to support SGW launch on Thunderclap!



    ARE YOU READY FOR EPIC GALACTIC CHEESE?!

    Next Tuesday November 10th at 10:00am PST we will be launching Stardust Galaxy Warriors. To help our launch we have created a Thunderclap campaign which we hope you would support with your voice! It is completely free and gives plenty of brownie points (along with our eternal gratitude, of course):

    Use the power of social network and support our launch here!

    Thank you in advance, and see you soon in-game!

    -Vasara Team


    [ 2015-11-08 08:09:21 CET ] [ Original post ]