





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Galaxy Warriors,
After many years of silence, we are excited to announce that the next game from the Dreamloop team is coming soon! This fall we'll be releasing Inescapable: No Rules, No Rescue on PC & Consoles. You can now play the Inescapable demo and it would mean the world to the Dreamloop team if you would give it a wishlist!
[previewyoutube=9ZIuIlh0dlc;full][/previewyoutube]
Inescapable is an ambitious social thriller set in a tropical island resort: youve been kidnapped and forced to participate in a twisted reality TV show with 10 strangers. At the end of your stay, youll receive 500,000. Theres just one catchon the island there are no rules.
Inescapables story explores human nature and how far people will go for social clout, wealth, and their own desiresand how much further they might be willing to go when they have permission to ignore the rules.
Throughout the game, you will serve as the protagonist's (Harrison's) moral compass. You'll guide his decisions as he attempts to survive this twisted reality TV show, and in so doing you will shape the show, as well as the fates of yourself and the other contestants.
We released the "Strike Update" last month and one feature we added was the boss theme music. People seemed to love the new songs and asked us where to get them. Well, since the boss music was added to the game for free, why not release the music for everyone to enjoy? For free, of course. So here you go. Please download and enjoy the sweet, sweet tunes by our very own, cheese-loving composer, Matias Lehtoranta.
To download the songs, find and install the "Strike Update OST' from your Stardust Galaxy Warriors: Stellar Climax DLC list. Alternatively, you can download the OST as a .zip from our download page: https://nc.dreamloop.net/index.php/s/OzXFXEGfWNUgQgm
The songs included in the "Strike Update OST" are:
[olist]
We announced a patch for Stardust Galaxy Warriors in our 2nd year anniversary stream last year and now it is finally here! We have made bunch of changes and slight adjustments to the game, starting with the main menu. When you launch SGW, you will be greeted by the new main menu. The different game modes can now be found under the “Play” button. In-game, there have been many small tweaks to the gameplay. For example, you can now enable “auto-melee” from the options menu that allows you to hold the melee-button to slash continuously. Beyond just tweaks and bug fixes, we have added some completely new content, such as new sound- and visual effects, music and even a new game mode! The new audiovisual effects were added to make some enemy behaviors clearer and to generally add some extra punch to the attacks. The boss fights are getting spiced up with new boss music! The new music has been composed by non-other than Matias Lehtoranta, the composer of the original game’s soundtrack! The new game mode – Strike – is a variant on the ‘Gauntlet’ mode, featuring the endlessly scaling enemy waves of the Gauntlet, but implementing the shop from the Campaign between every 3 stages. The Strike mode also features its own trophies/achievements for all of you achievement hunters! Below is a list of the changes and additions the patch introduces.
Hello folks! What a year it has been: We (Dreamloop Games) had our second birthday, Stardust Galaxy Warriors turned 2 years old and our home country, Finland, turned 100 years old! We have been extremely busy working on all kinds of outsourcing jobs, which have given us the opportunity to get to know a bunch of great gamedev people around the world. We have also started to look into a sequel to our beloved side-scrolling SHMUP-brawler Stardust Galaxy Warriors, though the project is still very much in the idea stage. AND finally, we have announced that SGW will be receiving a new content patch and DLC during the year 2018! The patch will be free to everyone and will feature some new content (a new gauntlet game mode with session based progression and tweaked difficulty), balanced weapons and mechs and bug fixes. We have been listening to what players have been saying about the game and we will be making the changes based on that feedback (Plus we’ll be fixing a few things that have kept the team awake at night for a year now). So, if you have anything you would like us to add, fix or change, let us know on the forums, Twitter, Facebook or Youtube! The DLC is planned to focus around mech specific challenges and gameplay. We want to give the hardcore SGW players some new challenges to beat with this DLC, making sure that you get as much bang for your buck as possible. And of course, there will be new achievements to hunt! More on the DLC details as we move on with the development so stay tuned! We are super thankful to all of you who have bought Stardust Galaxy Warriors: Stellar Climax, all who have given us feedback and critique on the game, all who have reviewed the game and all who have created content of our game! We hope you will like what we have in store for you in the patch and DLC! We’d like to wish you all happy holidays and a great new year! -Dreamloop Games
Hello folks! What a year it has been: We (Dreamloop Games) had our second birthday, Stardust Galaxy Warriors turned 2 years old and our home country, Finland, turned 100 years old! We have been extremely busy working on all kinds of outsourcing jobs, which have given us the opportunity to get to know a bunch of great gamedev people around the world. We have also started to look into a sequel to our beloved side-scrolling SHMUP-brawler Stardust Galaxy Warriors, though the project is still very much in the idea stage. AND finally, we have announced that SGW will be receiving a new content patch and DLC during the year 2018! The patch will be free to everyone and will feature some new content (a new gauntlet game mode with session based progression and tweaked difficulty), balanced weapons and mechs and bug fixes. We have been listening to what players have been saying about the game and we will be making the changes based on that feedback (Plus well be fixing a few things that have kept the team awake at night for a year now). So, if you have anything you would like us to add, fix or change, let us know on the forums, Twitter, Facebook or Youtube! The DLC is planned to focus around mech specific challenges and gameplay. We want to give the hardcore SGW players some new challenges to beat with this DLC, making sure that you get as much bang for your buck as possible. And of course, there will be new achievements to hunt! More on the DLC details as we move on with the development so stay tuned! We are super thankful to all of you who have bought Stardust Galaxy Warriors: Stellar Climax, all who have given us feedback and critique on the game, all who have reviewed the game and all who have created content of our game! We hope you will like what we have in store for you in the patch and DLC! Wed like to wish you all happy holidays and a great new year! -Dreamloop Games
Patch for SGW:SC has been released. Patch notes after the break!
Patch for SGW:SC has been released. Patch notes after the break!
The grand update for Stardust Galaxy Warriors is around the corner! The update is set for release on September 9th, coinciding with the console (Xbox One, PS4) release of the game! As the patch notes for the update are so long we thought we'd give you a week to read through them. So let's get started with the biggest addition to the game, Amber Fox!
TLDR; a lot of new and updated stuff. :sgw:
The grand update for Stardust Galaxy Warriors is around the corner! The update is set for release on September 9th, coinciding with the console (Xbox One, PS4) release of the game! As the patch notes for the update are so long we thought we'd give you a week to read through them. So let's get started with the biggest addition to the game, Amber Fox!
TLDR; a lot of new and updated stuff. ːsgwː
GALAXY WARRIORS! Save your sheckles and credits by buying SGW 40% off! Now you can also collect our stellar trading cards, to fill the black hole of your heart with digital goodness!
Stay tuned to this frequency for an upcoming major announcement. - Dreamloop Out.
GALAXY WARRIORS! Save your sheckles and credits by buying SGW 40% off! Now you can also collect our stellar trading cards, to fill the black hole of your heart with digital goodness!
Stay tuned to this frequency for an upcoming major announcement. - Dreamloop Out.
Along with regular game updates we are also currently working on Steam Trading Cards according to your requests!
As a 'Thank You' for your continuous support we decided to create one card based on the community's suggestions, so please share your idea either here, our Facebook or our Twitter by Sunday January 24th!
The selected suggestion will be announced on our social media sites, and we'll also share the entire creation process of the card. Can't wait to hear your ideas! ːsteamhappyː
Along with regular game updates we are also currently working on Steam Trading Cards according to your requests!
As a 'Thank You' for your continuous support we decided to create one card based on the community's suggestions, so please share your idea either here, our Facebook or our Twitter by Sunday January 24th!
The selected suggestion will be announced on our social media sites, and we'll also share the entire creation process of the card. Can't wait to hear your ideas! steamhappy
A hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly. These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end. We are sorry for the inconvenience! ːsteamsadː
A hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly. These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end. We are sorry for the inconvenience! steamsad
Version 1.1.1 of Stardust Galaxy Warriors is now available to download. The update brings a few new features requested by the community along with some bugfixes and improvements. The ~100MB update size is because of an engine update. New features
Version 1.1.0 of Stardust Galaxy Warriors is now available to download. The update brings in a new level complete with unique visuals, music and enemies. It also introduces a new game mode with five new differently themed 'Challenges'. ‘Campaign’ game mode gets 32 all new custom upgrades. Included are also general improvements, tweaks and fixes and also, Steam Achievements! Complete change log after the break. New features
Good news to the penguin crew! Linux version of Stardust Galaxy Warriors has now been made available to download! We have tested it on 64-bit Ubuntu 14.04 with Intel and Nvidia hardware (with Nvidia proprietary drivers) and it has worked as well as the other versions bar a few graphical glitches. If you encounter issues with the version, please let us know in the discussion area and we'll try to figure out what might be causing them.
Version 1.0.2 has been released. This is also the first version on Linux/SteamOS platform. Full change log as follows. Additions
So, we accidentally published our Linux Beta Build with the updates yesterday. Oopsie! Good news: It works!! Bad news: We don't have the minimum or recommended System Requirements out and checked yet, plus there might be some bugs we still haven't encountered. Please let us know if you notice anything strange going on! We'll be polishing and updating the Linux build along with adding recommendations within a few days, and hopefully everyone will be able to get the best experience out of the Linux version during the weekend! ːsteamhappyː -Vasara
Version 1.0.1 fixes various bugs and adds mouse control options and new customization options. Full change log as follows. Additions
If your game crashes on startup and you use Avast, there are a couple of things you could do to fix this:
1. Make an exception to Avast allowing Stardust Galaxy Warriors to run.
- Open Avast control panel
- Select Settings > Exeptions
- Browse to the SGW install folder ("YourSteamPath"SteamAppscommonStardust Galaxy Warriors*)
- Press Add
2. If the first one does not work for some reason, this should work:
Disable Avast for a short period of time and launch the game during that time. You can then enable Avast again after the game has launched and the game should work.
If you cannot get it to work with these two steps please check out our support forums here http://vasaraentertainment.com/forums/forum/stardust-galaxy-warriors/support/ and/or send a message to support[at]stardustgalaxywarriors[dot]com.
We are live and ready to go! Get your Galaxy Gear ready and head over to the game!
We are having minor internet issues in the office, we will be publishing the game within half an hour! Thank you for your patience!
ARE YOU READY FOR EPIC GALACTIC CHEESE?!
Next Tuesday November 10th at 10:00am PST we will be launching Stardust Galaxy Warriors. To help our launch we have created a Thunderclap campaign which we hope you would support with your voice! It is completely free and gives plenty of brownie points (along with our eternal gratitude, of course):
Use the power of social network and support our launch here!
Thank you in advance, and see you soon in-game!
-Vasara Team
[ 6078 ]
[ 2063 ]
[ 4243 ]